from Tech&Learning
nextbigthing
Present and Prosper
Gadget-weary teachers rejoice. The new wireless Q7 Presenter Tablet from Qwizdom combines many
tools onto one device. Use the tablet much like an interactive whiteboard—except do it wirelessly
from the back of the classroom instead of with your back turned in the front. Send instructions and
receive feedback and requests for help from students on the LCD screen when working within the
Qwizdom student response system. Even operate other devices using radio frequencies like volume
and window shade controls. It's slim dimension and light weight make it easy to roam the classroom
while you use it. Look for a review in the coming weeks online and in a future issue of Tech&Learning.
Price: Through September 30, "Buy 1 Get 1 Free" for $429.
Qwizdom Q7 Presenter Tablet, www.qwizdom.com
Imagination without Borders
By Lindsay Oishi
The Imagine Cup 2008 Winners were announced at the Musee du Louvre during the Worldwide
Finals, hosted by Joe Wilson, Senior Director, Microsoft.
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Almost 400 students from 61 countries
and regions met last month in Paris,
France, as finalists in the 2008 Imagine
Cup, a technology contest that showcases
youth solving real-world problems
with creativity, passion, and innovation.
Throughout the week-long event, sponsored
by Microsoft, 124 finalist teams
presented their responses to this year's
theme, "Imagine a world where technology
enables a sustainable environment."
Although the contest is open to all
students aged 16 and older, few high
school contestants could outdo the
college and graduate students who
made up most of the 200,000 participants.
Sixteen-year-old Anthony
Platanios of Greece, however, was
exceptional. Not only was he the
youngest finalist, but he also designed,
produced, and presented his project
entirely by himself. Competing in the
Software Design invitational, he presented
a multifarious network of software,
sensor, mobile, and Web components
that intelligently monitor consumption
of energy, water, and oil.
Plantanios says that the Imagine Cup
was one of the greatest experiences of
his life, even though he did not win. He
especially valued the rare multicultural
opportunities that the global contest
offered. "I learned about many cultures
that I didn't even know existed,
and I heard many languages that I've
never heard before," he says.
Edward Granger-Haap, CIO of the
international non-profit Save the
Children, attended the event as a judge
and says that these contests are incredibly
important for getting young people
engaged with technology. "In the US
alone, we have 190,000+ tech job openings
per year, with only 80,000+ technology-
related college graduates," he
says. With this labor crisis, prestigious
competitions like the Imagine Cup are
critical to convincing teens that technology
is a worthwhile pursuit.
To get the creative juices flowing, students
can check out the Web site at
www.imaginecup.com, and start tinkering
with key Microsoft products showcased
at the Imagine Cup, such as
Windows Live, Windows Embedded CE,
and XNA Game Studio Express. They
shouldn't be discouraged by the fierce
competition. Just entering the contest
builds skills in teamwork, problem solving,
and entrepreneurship.
Next year's topic is "Imagine a world
where technology helps solve the
toughest problems facing us today." The
2009 event will include projects in
robotics and a new category, "Mashup."
Print vs. Digital Media: Which Do Schools Use More?
The 2008 release of ''Ed Tech from the Trenches: Shifting Media and Materials Use in K–12 Education," authored by industry expert Sari Follansbee and published by Marketing Projects, Inc., 2008, shows a continuing diversification of educational media and materials and the increase of Internet use for teaching and learning over the next two years. The report highlights findings from two annual online surveys of more than 1,600 K-12 teachers, technology coordinators, media specialists, and administrators nationwide. The chart matches similar types of print and digital products. The first three resources are core curriculum, the second three supplemental materials, the following pair intervention, and the last three are reference
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CASH IN COUPONS FOR TECH DOLLARS
If bake sales aren't raising enough
money for your school's extra tech,
consider a coupon-based fundraising
program. Take the Vicksburg Middle
School in Kalamazoo, MI, which raised
over $10,000 to install projectors and
classroom performance systems from
eInstruction using the Enjoy the City
coupon book
fundraiser to raise the cash.
Enjoy the City creates a custom
coupon book for a certain city (over 130
currently), featuring coupons from a
mix of local businesses and national
chains. Once the coupon book is
created, school groups sign up through
a local Enjoy the City representative, set
a fundraising goal, and start selling. The
school groups don't pay for the
coupon books in advance, and all
participating school groups are
guaranteed between $500 and
$5,000 (depending on the number
of students) regardless of the number
of books sold. This can add up
to big bucks for school districts like
Jefferson and Shelby County
Schools in Alabama, which raise
over $400,000 in three weeks
each year. That's a lot of brownies.
The Beacon Street Girls' Club offers
a monitored social networking site
for those tween girls caught
between Webkinz and Facebook.
Girls ages 9-13 get online "lockers"
where they can chat with other
BSG members.
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FIVE WAYS TO USE VIDEO EQUIPMENT IN SCIENCE LABS
Science and computer teachers from the
Convent/Stuart Hall of the Sacred Heart
Elementary School in San Francisco,
share the following ways they use video
in their labs:
1. INSTANT REPLAY FOR CHEMICAL
AND PHYSICAL CHANGES.
By using the
viewfinder of a video camera, students
don't even need to connect to a computer
to review the reaction again and again
before writing it up in a lab report.
2. SLOW MOTION:
Taking video of
a reaction or something that happens
too quickly for the human eye. One
example is the experiment comparing
the rotation of helicopter blades made
from different types of paper.
Students download the video onto the
computer and use the slow motion feature
to count rotations.
3. STUDENTS CAN RECORD THEIR
PREDICTIONS OF RESULTS ON
VIDEO.
After the experiment, they
describe what happened, make
changes, and videotape the results
with commentary.
4. HAVE OLDER STUDENTS
VIDEOTAPE THEMSELVES DOING
EXPERIMENTS.
Share these videos
with younger students.
5. CAPTURE LIVE ACTION.
For
example, one of our teachers took a
ProScope connected to her laptop
and also to a projector. The class was
working on an experiment involving
the development of fish embryos. To
capture the growth of the fish on the
days that the students were not in her
class, the teacher videotaped the
event for later viewing in class or on
the Web site.
See student video footage at: http://albert.sacredsf.org
Denver Public Schools' School
Performance Framework is an interesting
model that allows the district to
see how much of an impact the schools
are having on their students from year
to year. The Web site focuses on two
areas: 1) Is the educational program a
success? and 2) Is the organization
effective and well run?
The Denver community can visit the
site regularly for up-to-date information
about SPF. They can find links to general
information about SPF, which include
framework guides, rubrics, sample
scorecards, and a glossary of terms.
SAVING MONEY WITH VIRTUAL LABS
Online courses cost
approximately
$300/semester.
If a school were to use a "lab
kit" to perform labs, the cost
of the kit alone would be
approximately $90,
and would contain enough
materials for one student.
Assuming a class of
25 students, this
would equal $2,250.
[Source: Aventa Learning]
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Adobe Awards Innovative Schools
The winners of the 2008 Adobe School
Innovation Awards, which honors the creative
and innovative work of high school
students, were announced in June. This
year's theme was " My Community-My
Planet-My 21st Century." High school students
in grades 9-12 submitted entries in
three categories: Web Design and
Development, Film and Video, and
Graphic and Print Design.
Above: Macy Sarchet, Phillip Mellon, and Dylan
Neiman of Gregory-Portland High School in Portland,
Texas, are the Best-of-Best winners of the 2008
Adobe School Innovation Awards with this video.
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And the winners are:
- Nicholas Callahan from Watauga
High School in Boone, NC, for "Stop
Pollution." (Graphic and Print Design)
- Tony Guglielmi, Jacob Bowen, Kevin
Matteson, Jon Wilber, and Sam Morgan
from Pickerington High School North in
Pickerington, OH, for "The Environment
and You." (Web Design and Development)
- Richard Yeager, Kourtney Bryant,
Craig Austin, and Chris Deig from F.J.
Reitz High School in Evansville, IN, for
"1937: Evansville's Great Flood." (Film
and Video)
The Best-of-the-Best winner plus a
chaperone received a trip to San
Antonio, TX, to attend NECC, and category
winners received $1,500, a copy of
Adobe Creative Suite 3 Master
Collection, and a Lenovo laptop. Adobe
will continue the Adobe School
Innovation Award Program for the
2008/2009 school year and will reopen
the competition this fall. Visit
www.adobe.com/education/solutions/k12/awards/ for details.
SURVEYS SHOW PROGRESSION TOWARD E-COMMERCE
BACK OFFICE BUSINESS
RAISING TEST SCORES
In 1999, Doug Harriman, then principal
of Seminole Elementary, set out to
find a program to help ESL, bilingual,
and special education students. After
seeing Scientific Learning's Fast
ForWord software at a conference,
Harriman decided to try it. Since
implementing the Fast ForWord program,
the percentage of fourth
graders passing the TAKS increased
from 88% to 91%, and the percentage
of fifth graders passing the TAKS
increased from 89% to 96%.
SECURING NETWORKS
The Central
Catholic High
School in Lawrence,
MA, installed
eSoft's
Th reatWa l l
Security Gateways
with Web
ThreatPak capabilities.
Their network is now protected
against malicious Internet content.
Jodi Linnehan Kriner, Director of
Technology, finds the security software
user friendly. "If you want to make
changes or run reports, you simply log
on and go," she says.
VIDEO STREAMING
Volusia County Schools, Deland, FL
awarded a 3-year content license
agreement to Library Video Company's
SAFARI Montage system to
equip all of its 76 school sites with
SAFARI Montage WAN Manager, the
video-on-demand and digital media
management enterprise system. Bill
Tindall, Executive Director, says,
"these products are almost perfectly
aligned with our vision of delivering
and managing video throughout the
district."
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OPEN SOURCE TOOLS FOR MATH & SCIENCE
All that Glitters Isn't Sold
By Carol S. Holzberg, PhD
Can you remember the last time you
purchased a commercial software application
that functioned bug-free?
Unintended programming malfunctions
are a fact of computing life regardless of
whether the product is commercial,
shareware, freeware, or open source.
Because popular open-source products
have gotten more sophisticated with
offerings that are richer, less costly, and
no more buggy than their commercial
counterparts, is there a reason your
school or district shouldn't go the opensource
route?
For the next few issues, Tech&
Learning will focus on specific curricula
and highlight open-source content
for these curricula. This issue, we
explore open-source courseware for
math and science.
MIT & CURRIKI
MIT's OpenCourseWare initiative provides
college-level math and science lecture
notes, exams, and videos to users
free for noncommercial educational purposes.
OCW also offers a selection of
courses for high school students, including
course content for AP Biology, AP
Calculus, and AP Physics. Teachers can
use the site to find instructional supports
such as science demonstrations, alternative
explanations for difficult concepts,
and additional homework problems. All
MIT OCW materials, may be used "as is,"
or modified as needed, without restriction
as long as there is no charge for the
new work.
Another resource-rich source for
math and science curriculum can be
found at Curriki, an
interactive open-source online service
containing peer-reviewed K-12 curricula.
Curriki (short for curriculum + wiki) comprises
a community of educators who
voluntarily create and post "quality"
education materials for sharing with
teachers and students around the world.
Membership is free. Simply complete an
online form.
You can use the site's search tool to
locate resources for teaching or instruction,
contribute curriculum materials for
use by community members, and connect
with other educators. You can also
modify existing content to suit instructional
needs.
Next month, we'll cover open source
curriculum that teaches computer skills.
Carol S. Holzberg, PhD, works as district
technology coordinator for Greenfield
Public Schools and the Greenfield
Center School (Greenfield, MA).