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September 1, 1997

Pathfinding Through the Information Jungle

by Mary Logan

Never before has information been so accessible - and so overwhelming - in so many types of formats. Besides the more traditional paper-based sources, students today have access to an amazing variety of electronic information sources, from CD-Rom encyclopedias to the World Wide Web. What are students to do with this literal glut of information?

Because of this explosion of facts, educators face a major challenge. We must empower students to transform this information into knowledge-- knowledge which is the result of synthesis and evaluation, as outlined in Bloom's Taxonomy of the Cognitive Domain. Briefly defined, the synthesis and evaluation stages of knowledge incorporate higher level thinking skills to create a unique, original idea.

One tool teachers and librarians can use to help students achieve higher level thinking skills is pathfinding, explained in detail below. Librarians traditionally use pathfinding skills to help their patrons discover the best and most useful information on any subject. A modern-day extension of the technique is the creation of an electronic-age pathfinder, which expands the horizons of a traditional text-based bibliography to include the best multi-media materials on a subject.

The beauty of a project of this type is that it can be designed for any subject, from history to mathematics. Building such a project will help everyone - media specialists, teachers, and students. The media specialist will benefit because she/he will have extra assistants (the students) discovering valuable and useful information available on the media center shelves, the Internet, and in the community. Teachers will find new partnerships forged between themselves and librarians, and will discover students more easily learning the knowledge required of them for basic skills tests, which will positively affect teachers'performance evaluations. Students will become masters of information. It is a winning situation for everyone.

Because pathfinding is such a comprehensive process, teachers and librarians will also discover that it can help students master all of the "Big Six Skills" necessary for successful information problem-solving. These skills are outlined by Mike Eisenberg and Bob Berkowitz on their Big Six webpage.

Many teachers and librarians find because of the analytical and research skills required, the best time to begin teaching pathfinding is during the later middle school years and definitely by the time students reach high school.

How Did Pathfinders Begin?

Pathfinding dates back to the early 1970s, as explained by Alice S. Warner in her 1983 article for American Libraries. According to Warner, the first pathfinders covered two pages, two columns per page, and followed a rigidly prescribed format. The elements included on the page were a definition of the subject covered, an introduction to the topic, and then an annotated bibliography of books and resources within the library along with the call numbers.

The original pathfinders also included information available through other sources outside of the library such as nonprofit agencies, government agencies, and civic organizations. This initial design, which has changed little since its inception, is still useful today and can be invaluable as a template for educators in teaching students evaluative skills as they select the best and most current materials to list on the pathfinders which they design and develop for themselves.

You can see an example of a typical pathfinder by viewing the one I have created on AIDS. (The only variation in this pathfinder is I have formatted it into one column because it is a web version.)

In preparation for this article, I posted a message to LM-NET listserve in June asking for interviews with media specialists already using pathfinders as a teaching tool in their schools. In response, school librarian Jan Segerstrom at Jackson Hole Middle School (Jackson, Wyoming) says she views pathfinders as an integral part of her school's eighth grade curriculum: "Students learn to gather materials, synthesize ideas, and analyze resources in order to create their own pathfinders. The word 'pathfinder' suddenly has meaning for them in that it is a 'path of research' they create themselves and own throughout the whole process."

Segerstrom observed that before initiating the pathfinding project, a majority of her eighth students had no idea of how or where to begin a large research paper. This convinced her of the wisdom of teaching students to create their own pathfinders instead of having the library media specialist do the work for them.

Students, Technology, and Pathfinders

Segerstrom stresses that the catalyst for building excitement among students to create their own pathfinders is technology. "Because the students are able to build the pathfinder on the computer and add scanned pictures to it, they are more motivated to locate a wide variety of resources and successfully complete the project."

Segerstrom recommends that librarians begin a pathfinding project by first working with teachers to compile a list of possible topics for students to research. The next step involves teaching students to generate a list of keywords and related words on their topics, and then teaching students to use the indexes of encyclopedias, periodicals, and reference
books to search for keywords and cross references.

She explains the process further: "The students then use the keywords and cross-references to locate materials of all types via the automated card catalog, encyclopedias, multi-media informational resources, periodical indexes, and the Internet. As they locate resources that are of value to them for the research paper, they write them down in citation
form onto a pathfinder template. As they complete the template they strive to ensure that only the most important resources for their project are listed on the pathfinder."

Students then use word-processing or presentation software to design attractive pathfinder handouts. This part of the project can also be used to help familiarize students with presentation or designer software. If such software is not available, the pathfinders can also be hand-designed using simple paper, markers, and other drawing materials.

Segerstrom next makes photocopies of the pathfinders and laminates them. She then creates a subject entry index for the pathfinders and places them in a three-ring notebook that remains in the media center beside the PAC terminals. Other students can then use the pathfinders for their own research projects. The originals are placed at the beginning of the students' research project booklets.

An unexpected bonus from the project, Segerstrom says, is that low-achievers find success in using a pathfinder to create their research projects. "It provides them with direction and motivation to begin. Many times these students can become overwhelmed by the open-endedness and vastness of an assignment and give up before they even try. As for high-achievers, they have found resources I never knew existed within the walls of our media center as well as resources from around the world."

Another advantage of the project is that it builds cooperation among teachers and media specialists. Segerstrom explains, "The main reason for cooperation from teachers with the pathfinding project is that it fits perfectly with our school's performance standards for media and technology use. Therefore, the principal promotes the use of the pathfinder, and the library media specialist team-teaches with the English teacher in the media center as the kids create their pathfinders, first in pairs, and then individually for their 4th-quarter research projects. The library media specialist also meets with the English teachers prior to the unit and helps make the research unit fit with the needs of each class." By building a successful pathfinding project for their students, librarians will discover that they reinforce the important role they play as teachers in their schools. The media specialists enhance their roles as active partners in the instruction process.

If you would like to learn more about the success of the pathfinding project at Segerstrom's school you can write to her.

A growing number of resources for designing a pathfinding project is available on the web. One such resource is Kathy Vanderbilts' web page.

E-mail: Mary Logan

Works Cited

Bloom, B. Taxonomy of Educational Objectives: The Classification of Educational Goals. Handbook I: Cognitive Domain. N.Y.: D. McKay, 1956.

Eisenberg, Mike and Bob Berkowitz. The Big Six Skills Information Problem-Solving Approach to Library and Information Skills Instruction.

Eisenberg, Michael B. and Robert E. Berkowitz. Information Problem-Solving: The Big Six Skills Approach to Library & Information Skills Instruction. Norwood, NJ: Ablex Publishing Corporation, 1990.

Warner, Alice Sizer. "Pathfinders: A Way to Boost Your Information Handouts Beyond Booklists and Bibliographies." American Libraries. March 1983: 150-151.





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