News and Trends
Contests & Grants.
10/1/2010 By:
AVerMedia Interactive Classroom Video
Contest
The 2010 AVerMedia Interactive
Classroom Video Contest contest asks
teachers and educators to create a twominute
or shorter “commercial-type” video on how AVerMedia products
have helped or could help in the classroom or on how the teachers and/
or their students would promote AVerMedia as a company, its products,
and/or its services. Three prize packages will be awarded to the
first-, second-, and third-place winners. Each prize package will include
an AVerPen Interactive Collaborative Learning System, an AVerVision
Document Camera, an AVerComm Video Conferencing System, and a
cash prize. Total combined cash and prize value is $18,800.
Deadline: October 15, 2010
More information : www.avercampus.com
eInstruction Classroom
Makeover Video Contest
eInstruction announced its fourth annual
Classroom Makeover Video Contest, which
awards three classrooms with interactiveclassroom
makeovers and prize packages ranging from $63,000 to
more than $78,000. Classes are invited to submit short creative music
videos demonstrating how they would use technology to enhance their
learning experience in the classroom. Videos will be judged on effective
use of technology, portrayal of teachers and students working
together, and overall creativity and spirit.
Deadline: November 2, 2010
More information: http://2010classroommakeover.shycast.com/
Video Game Challenge from
the White House
President Obama announced the launch of the National STEM Video
Game Challenge as part of the national “Educate to Innovate” campaign.
The National STEM Video Game Challenge features two competitions:
The Youth Prize aims to engage middle-school students (grades five
through eight) in STEM learning by asking them to design original
video games. The Developer Prize invites emerging and experienced
game developers to design original games for young children (grades
pre-K through four) that teach key STEM concepts and foster an interest
in STEM subjects.
Deadline: Entries accepted from October 12, 2010, through January 5, 2011.
More information: www.cooneycenterprizes.org
Samsung announces
educational initiative
Samsung announced a $1
million educational initiative,
Solve for Tomorrow,
geared to teachers
across the United States.
The program, part of Samsung’s Hope for Children
initiative, will reward the schools of winning teachers
and students with a variety of Samsung
electronics, Microsoft and Adobe software, and
DIRECTV educational programming valued at
more than $1 million. To increase enthusiasm for
STEM studies and to address the technology gap
in classrooms, Samsung is asking teachers of the
sixth through the 12th grade and their students to
produce creative videos that explore the question
“How can science or math help improve the environment
in your community?”
Deadline: October 24, 2010
More information : samsung.com/solve fortomorrow
We Can Change the World
Challenge opens
The Siemens Foundation, Discovery Education,
and the National Science Teachers Association
announce the kickoff of the third annual
Siemens We Can Change the World Challenge,
a program that educates, empowers, and
engages students and teachers nationwide to
become “agents of change” in identifying and
solving environmental problems. The national
sustainability challenge encourages all students,
from kindergarten through 12th grade,
to team up with their classmates to create replicable
solutions to environmental problems in
their schools, community, and world. Winners
receive more than $100,000 in grants and
prizes for students and mentors.
Deadline: March 15, 2011
More information : www.wecanchange.com