Innovative App Winners
|Jefferson Township Middle School Winners
Ten teams of middle and high
school students were named
winners of the Verizon Innovative
App Challenge, which challenged
students to design apps that
provide real-world solutions for
issues in their communities. App
■ Bronx Academy of Promise,
NY: Quest Math, which helps students increase their speed in
basic math computations through a mythology-themed game.
■ Emory H. Markle Intermediate, Hanover, PA: Voice Notes, which
revolutionizes note-taking for students with disabilities and
organizes information to create effective study guides.
■ Forney High School, Forney, TX: One|Place, which offers
students, faculty, and the community one location to find
details about upcoming school and community events.
■ Hampstead Academy, Hampstead, NH: Chow Checker, which
easily identifies the ingredients of food products to help
individuals with allergies avoid problem foods.
MIT will work with students of the winning teams to refine their
projects and Verizon will provide training to help them bring
their concepts to market. Each winning team’s school receives a
$10,000 Verizon Foundation grant to advance STEM education,
and each team member receives the new Samsung Galaxy Note
10.1. Find the complete list of winners at appchallenge.tsaweb.org
Vernier/NSTA Technology Awards
Vernier and the NSTA
honored seven educators
with 2013 Vernier/NSTA
Technology Awards. Each
winner was formally
recognized at this year’s
annual NSTA conference
and received $1,000 in
cash, $3,000 in Vernier products, and up to $1,500 toward expenses
to attend the conference.
Read about all of the 2013 winners at www.vernier.com/grants/nsta
Autism Speaks and AT&T
Hackathon to Develop
After 24 intense hours of “hacking”
mobile apps at the Autism Hackathon,
hosted by Autism Speaks and AT&T,
Cyrus Stoller and Ryan Stevens took
home the first place prize of $10,000.
Below is a summary of their winning
app, along with descriptions of the
other winning apps from the contest
that challenged developers to create
technologies based on suggestions crowdsourced from the autism
|The winning pair Cyrus Stoller (left) and Ryan Stevens.
First Place ($10,000): Puzzled is a Yelp-like review app for those
with autism and their friends and families to use when looking
for autism-friendly services. The app provides a map plotted with
places for fun and utility, like restaurants, dentists, and hair salons.
Second Place ($5,000): Good List is an app that helps people
across the autism spectrum identify what was good and bad about
their day, thereby allowing caregivers to analyze the data so that
they can isolate patterns and abnormalities.
Third Place ($2,500): Making Friends is a game-like interface
that allows individuals on the spectrum to make social decisions
and gives them feedback on how others might respond to their
decisions, while helping them learn social skills.
Best Overall Autism App ($2,500): Playsplosion is a virtual
environment that helps individuals on the autism spectrum relax
during a sensory overload as they take care of virtual pets.
Read more about the winners at www.techlearning.com/may13.
“Got Game?” Contest
The STEM Fuse semi-annual “Got Game?” contest is back. The
goal of “Got Game?” is to
motivate aspiring young game
developers to create new
games. Prizes will be awarded
for the top three games to the student-creators and their schools.
Deadline: May 31, 2013.