New Book from ISTE Empowers Teachers to Support Innovation Age Learning

Features strategies for turning knowledge into real-world solutions
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Features strategies for turning knowledge into real-world solutions

WASHINGTON, D.C. – April 25, 2016 –Today, the International Society for Technology in Education (ISTE®) unveiled a new book that supports educators who are guiding students in the leap from gaining knowledge to using knowledge. In Innovation Age Learning: Empowering Students by Empowering Teachers, author Sharon “Sam” Sakai-Miller shares her vision for active, constructivist-based learning that yields both stronger innovation skills and guaranteed student success. In this strategy, students are challenged to cultivate empathetic thinking skills to become innovators—turning knowledge into effective real-world solutions.

This book is filled with concrete strategies teachers can use to teach innovation-age aptitude. The ideas are organized by familiar essential skill categories: collaboration, communication, creativity and critical-thinking. Using these valuable takeaways, teachers can intentionally design learning environments that foster collaboration within and outside of school; promote self-expression and interactive, three-dimensional communication; encourage inventiveness by building creative confidence, associational thinking and empathetic thinking skills; and boost critical-thinking skills through the iterative learning process, questioning and experimentation.

Sakai-Miller is the director of technology integration services at the San Lorenzo Unified School District near Oakland, California. After teaching for more than 10 years, she served at three Bay Area county offices of education and as a curriculum coordinator for math, science and instructional technology. As an educational consultant, Sakai-Miller has presented in 18 states and published the MentorToGo Technology Literacy Kit for Teachers.

Innovation Age Learning: Empowering Students by Empowering Teachers

By Sharon “Sam” Sakai-Miller

ISBN: 9781564843555

ISTE Member Price: $22.46 Nonmember Price: $24.95

About ISTE

The International Society for Technology in Education (ISTE®) is the premier nonprofit organization serving educators and education leaders committed to empowering connected learners in a connected world. ISTE serves more than 100,000 education stakeholders throughout the world.

Innovative offerings include the ISTE Conference & Expo– the world’s most comprehensive ed tech event – as well as the widely adopted ISTE Standards for learning, teaching and leading in the digital age. The organization’s robust suite of professional learning resources features online courses, consulting services for schools and districts, books, and peer-reviewed journals and publications. For more information, visit Connect with ISTE via Twitter, Facebook and LinkedIn.



Teachers Can Engage Learners Through Gaming With New Book From ISTE

Teach Math With the Wii Includes 48 Common Core Aligned Lesson Sparks for K-7 ClassroomsWASHINGTON, D.C. – Jan. 13, 2014 – Everyone is back to school from the winter break and likely more than a few kids got a Wii U or a new Wii game as a gift. Now with Teach Math with the Wii: Engage Your K-7 Students through Gaming Technology, by Meghan Hearn and Matthew C. Winner, a new book from the International Society for Technology in Education (ISTE®), teachers can learn how to use Wii gaming technology to engage learners and help them make real-life connections to math concepts.