Filament Games Introduces Suite of Science Games - Tech Learning

Filament Games Introduces Suite of Science Games

Filament Games, developer of digital teaching games, announces the debut of its first integrated suite of game-based middle school science curriculum. PLEx (Play, Learn, Experiment) Life Science includes four games offering comprehensive gameplay mechanics that meet Next Generation Science Standards.
Author:
Publish date:
Social count:
0

PLEx Science offers STEM-focused, game-based curriculum for middle school students

MADISON, Wis. (Feb. 6, 2014) – Filament Games, developer of digital teaching games, announces the debut of its first integrated suite of game-based middle school science curriculum. PLEx (Play, Learn, Experiment) Life Science includes four games offering comprehensive gameplay mechanics that meet Next Generation Science Standards.

PLEx Life Science games include Reach for the Sun, Crazy Plant Shop, Fossil Forensics and Cell Command. The games are bundled with innovative curriculum materials and practical classroom management tools to make implementation easy.

“The PLEx Life Science suite is designed to spark curiosity in the sciences for middle school students,” said Dan White, Filament Games Executive Producer. “PLEx is the next step in the evolution of game-based learning, delivering quality inquiry learning in delicious game format."

The Filament Games team created the PLEx Science games using the Universal Design for Learning Framework. The games contain visual, textual and aural representations of key information, and are intended for use in inclusive science classrooms that have a diverse range of students.

PLEx Science is the first in a series of learning game suites from Filament Games, and will be available for purchase this summer at a one-time cost averaging one to two dollars per student.

About Filament Games
Filament Games is a game production studio that develops engaging teaching and learning games. The company's games combine best practices in commercial game development with key concepts from the learning sciences, sparking inspiration through exploration and discovery. Filament Games works with teachers, parents and students to engineer authentic gameplay mechanics that assist educators with meeting Common Core requirements and specific learning objectives. For more information, visit www.filamentgames.com.

Media Contacts
• Robin Kurzer, Filament Games, 773-844-6798, rkurzer@filamentgames.com
• Andria Casey, C. Blohm & Associates, 608-216-7300 x24, andria@cblohm.com

Featured

Related

Filament Games Leads Game-Based Curriculum with Science Series

MADISON, Wis. (June 30, 2014) – As game-based learning emerges as a predominant tool in schools across the country, many educators seek curriculum to support the integration of digital games in their classrooms. Filament Learning, a division of the award-winning developer Filament Games, is transforming teaching games with the first complete collection of game-based curriculum, PLEx (play, learn, experiment) Science series.

Filament Games and Smithsonian Team Up for New App

Filament Games, award-winning developer of real teaching games, and the Smithsonian Science Education Center have partnered to develop Shutterbugs: Wiggle and Stomp. The free app is a teaching game that shows 3-to-5-year-old children how to describe movement and motion while virtually visiting exotic animals at the Smithsonian National Zoological Park. Shutterbugs equips players with a virtual camera to take pictures of the animals as they perform motions. The game responds to individual players, adjusting the difficulty depending on the child’s progress. Aligned to the Next Generation Science Standards and Common Core State Standards, the app can be downloaded from the App Store for iPad and Google Play for Android users.

Filament Games Takes First Place at Games Learning Society Conference

MADISON, Wis. (June 26, 2014) – Filament Games, developer of digital teaching games, was awarded first place in the inaugural Games Learning Society (GLS) Showcase for their immersive science game, Reach for the Sun. As a central event during the tenth GLS Conference, the showcase (previously Education Arcade) acknowledges the best learning games in the education technology industry.

Filament Games Unveils Backyard Engineers at TCEA 2015 promo image

Filament Games Unveils Backyard Engineers at TCEA 2015

MADISON, Wis. (Feb. 5, 2015) – The education gaming landscape continues to take shape, and more teachers are looking to implement learning games that teach core subject areas. Filament Games, award-winning developer of educational games and curriculum, will announce the launch of Backyard Engineers at the 2015 TCEA Convention & Exposition in Austin, Texas. Designed to teach engineering concepts and problem solving skills, Backyard Engineers helps students from middle school to high school understand the principles of engineering design through experimentation.