Video Game Challenge
The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media announced the sponsors and partners for the 2013 National STEM Video Game Challenge. For the third year, the AMD Foundation, Microsoft’s Xbox 360, and the Entertainment Software Association are returning as sponsors of the Challenge. Joining the group are new partners, the Institute of Museum and Library Services (IMLS) and the Hive NYC Learning Network. This year’s Challenge will also unite a corps of outreach partners and mentors who will be instrumental in supporting youth and teacher participation, including BrainPop, the Corporation for Public Broadcasting PBS KIDS Ready To Learn Initiative, Learning Games Network, and Edmodo.
The National STEM Video Game Challenge is a multi-year competition that aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games. For more details, visit
Vernier Software & Technology is launching an engineering contest for current teachers of engineering or STEM. One high school and one college teacher will each be awarded prizes valued at $5,500 for demonstrating the most innovative uses of the technology. Educators must submit a written project summary and a video showing creative ways to use Vernier sensors with NI LabVIEW software.
Deadline: January 15, 2013