Learn2Earn Whooo’s Reading - Tech Learning

Learn2Earn Whooo’s Reading

Reading and writing assessment tools, built upon gamification strategies, encourage students’ reading, and enable teachers to easily assess comprehension and track progress.
Publish date:

whooosreading.orgRetail Price: $5 – $8 per year per student, based on number of students, or per school

Reading and writing assessment tools, built upon gamification strategies, encourage students’ reading, and enable teachers to easily assess comprehension and track progress.

Quality and Effectiveness: Learn2Earn’s Whooo’s Reading platform is dynamic and built upon solid gamification strategies to encourage students to read more thoroughly, think more critically, and write more reflectively. The site’s visual theme is owls, and every user has a unique “owlvatar” (owlavatar). While Whooo’s Reading does not provide content, it does provide a library-sized database of book titles from which teachers can choose, to offer to entire literacy classes or individual students. Teachers can set goals and create or modify rubrics to help students make progress. Whooo’s Reading also provides over 75 standards-aligned comprehension questions that teachers can use or adapt so students can demonstrate what they’ve learned. One of Whooo’s Reading’s unique features is an option to add mentors, such as family members, so students can benefit from external support communities.

Image placeholder title

Ease of Use: Learn2Earn has bright, intuitive, easy-to-use dashboards for both students and teachers. Teachers can manage all classes from one dashboard that includes clearly labeled menus (such as Turn-In-Tray, Student Roster, and Select and Edit Questions) and buttons (such as Class and News Feed). Student dashboards include Reading Streaks and All-Time Stats (number of books read, minutes spent, and “coins” earned), plus prompts for how many points they need to reach the next reading level, so it’s easy and fun to stay engaged. Support materials for teachers and parents are also available and include brief video explanations, blog-type entries for quick skimming, and short lists for guidance.

Creative Use of Technology: Students can submit reading responses in three different ways to earn Wisdom Coins and badges. They can answer a question, write a review, or write a blog post. Students can record spoken responses for teachers to assess, which is particularly helpful for younger students and students with learning disabilities. Students can spend Wisdom Coins to personalize and animate their owlvatars. The overall clean design includes boxes to fill in and big buttons to submit responses; teachers can comment on student responses and students can resubmit to earn more coins. Teachers set reading expectations per class and per individual student. Teachers can also easily switch their dashboard to a specific student’s dashboard, which is useful if a student is having any difficulty. Teachers may also opt to open the online discussion to the whole class. Teachers have access to over 4,000 questions written by teachers for use with popular books. Over 75 general questions are organized into categories that match Common Core State Standards, ranging from comprehension and inference to interpreting perspective, evaluating arguments, and media and formats.

Image placeholder title


This well-designed Web site with gamification features helps to motivate students to read and improve their comprehension skills and enables teachers to easily assess comprehension, track progress, and personalize instruction.


• Whooo’s Reading provides teacher-written question banks and solid assessment tools to support teachers in the important work of keeping students engaged in reading and writing processes.
• Students respond favorably to gamification strategies, including earning coins that they can spend on personalizing their avatars. They also enjoy communicating online with others in class and beyond.
• Whooo’s Reading makes it fun, easy, and efficient for teachers to give personalized instruction to students, monitor reading comprehension with automated questions, and track student progress with simple charts and graphs.



Whooo’s Reading Adds Integration with Google Classroom and More promo image

Whooo’s Reading Adds Integration with Google Classroom and More

 New improvements include Google syncs and logins, as well as  a new badge system targeting reading comprehension skills  San Diego — Feb. 2, 2016 — Whooo’s Reading, by Learn2Earn, is once again responding to teacher input and learning trends with two updates to its platform. The company can now help teachers integrate their Whooo’s Reading account with Google Classrooms. In addition, it has introduced an array of reading comprehension badges that add to the platform’s gamification and blended-learning elements, giving students motivation to master different reading comprehension skills sets, and the freedom to choose the manner and rate in which they master those standard-aligned skills.

Whooo’s Reading Adds Integration with Google Classroom and More promo image

Whooo’s Reading Partners with Total Reader, Giving Users Exclusive Access to Cloze Assessments Based on the Lexile Framework

Assessment’s Integration Adds New Measuring Functionality that Pinpoints Student Reading Levels   San Diego — April 20, 2016 — Educators using the Whooo’s Reading platform now have access to a valuable new feature, the Total Reader cloze assessment program, designed for grades three and up. The companies’ new partnership will give Whooo’s Reading users exclusive access to the online reading assessment, which is built on the Lexile® Framework for Reading.  

Image placeholder title

MyOn 3.0

MyON is a digital library with multiple assessment tools that track and encourage reading.

Whooo’s Reading Adds Integration with Google Classroom and More promo image


Gamification Platform Recognized by Educators to Motivate Reading/Writing Skills of Students   San Diego — March 16, 2016 — As part of National Reading Awareness Month, Whooo’s Reading’s, developed by Learn2Earn, is offering an opportunity for schools and districts to join the 37,000 educators already devoted to the effective reading platform with a free, three-month trial. The tool offers tiered level pricing on a per student basis. To partake in the offer, a school or district needs at least three teachers—preferably a librarian or a principal would be involved as well—then simply go to WhooosReading.org to request the free account. 

Survey: More than 70 Percent of Teachers Prefer Whooo’s Reading over Accelerated Reader when Given the Choice promo image

Teacher Input Sparks Changes to Learn2Earn’s Whooo’s Reading Platform

Teachers ask for, and receive, expanded reading-writing connection through blogging prompts and an easy way to monitor and evaluate Lexile levels of the texts students choose   San Diego — Dec. 7, 2015 — Learn2Earn, a company dedicated to providing a 21st century alternative in the school fundraising and reading motivation program spaces, is continuing its tradition of enhancing its offerings based on teacher recommendations by adding two major updates to its Whooo’s Reading platform. For the late fall 2015 semester, the company is expanding its reading-writing connection component and implementing more tools to help teachers monitor reading comprehension growth.

Whooo’s Reading Adds Integration with Google Classroom and More promo image

Whooo’s Reading Named a ‘Cool Tool’ Finalist in 2016 EdTech Digest Awards Program

Gamified Reading Program Advances Students’ Love of Reading and Writing; Provides Effective Approach to Addressing State Standards   San Diego — March 22, 2016 — The engaging Whooo’s Reading, designed with key elements of gamification, including personalization, goal-setting, progress indicators, advancement, rewards and recognition to inspire students to read more every day, was named a Cool Tool finalist in the best new products or services subcategory of the 2016 EdTech Digest Awards program.