Online enrichment game for SIS portal - Tech Learning

Online enrichment game for SIS portal

Skyward Inc. plans to introduce an online, interactive game designed to proactively reward students for positive behaviors and accomplishments.
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Skyward Inc. plans to introduce an online, interactive game designed to proactively reward students for positive behaviors and accomplishments. This feature will be bundled with Skyward’s comprehensive student information system (SIS), School Management Suite 2.0 and provided to customers at no cost. Skyward will unveil the game at its upcoming iCon user event in Orlando, Fla., March 7-9, 2012.

Students will assume a virtual identity or avatar and earn in-game points through a variety of opportunities ranging from achieving a particular assignment score, meeting an attendance goal or rewards from district staff for non-academic activities. By accumulating these points, students can customize their avatar, advance to new levels in the game and enjoy other incentives.

Parents, teachers and administrators will be able to monitor students’ progress through the game. It also offers functionality to alert appropriate users to regressive changes that may point to concerns, as well as the ability to analyze data by school, grade or class to spot trends.

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Skyward Launches Student Reward System Integrated With Its SIS Software

Skyward, Inc., is launching a Student Reward System that uses effective, motivational methods to connect positive, real-life behaviors with rewards provided through its online software. The Student Reward System is a free, integrated feature of the Skyward Student Management Suite, the first student information system on the market with this functionality. Within the system, students can assume a virtual identity, or avatar, and earn points for academic-related activities and game play. When students accumulate points, they are able to customize their avatar, advance to new levels within the system, and enjoy other incentives, including the ability to redeem “virtual” points to purchase items from their school store. The reward system harnesses effective gaming elements for educational purposes to foster motivation and positive academic outcomes.