Gamification
Latest about Gamification

Gamification: Achievements in the Fifth Grade Classroom
By Chris Aviles published
"I was determined to help these students find success, but I didn’t know how I was going to accomplish that."

Class Tech Tips: 5 Reasons to Use Game-Based Learning in Your Classroom
By Monica Burns published
This content creator includes gamified decks, quizzes, flashcards, assessments, learning games, and more.

Year In Review: Lessons on Gamification
By Chris Aviles published
I started the year with my gamification basics:Epic Meaning,Leaderboards,Achievements, andItem Shopsystem I’ve been developingfor years. Then things changed.

Adoption and Effects of Gamification Reported
By Tech & Learning published
The total market for learning games is already $3.9 billion, and is expected to grow to $8.9 billion by 2017

A Visit to Camp Marimuse
By David Warlick published
It was the third issue of WIRED Magazine (1993) that introduced me to MUDs.

Gamify Your Class Level IV: The Item Shop
By Chris Aviles published
To many students, an engaging Gamified classroom comes down to the rewards.
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