Contests & Grants. - Tech Learning

Contests & Grants.

The 2010 AV erMedia Interactive Classroom Video Contest contest asks teachers and educators to create a twominute or shorter “commercial-type” video on how AV erMedia products have helped or could help in the classroom or on how the teachers and/ or their students would promote AV erMedia as a company, its products, and/or its services.
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AVerMedia Interactive Classroom Video Contest

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The 2010 AVerMedia Interactive Classroom Video Contest contest asks teachers and educators to create a twominute or shorter “commercial-type” video on how AVerMedia products have helped or could help in the classroom or on how the teachers and/ or their students would promote AVerMedia as a company, its products, and/or its services. Three prize packages will be awarded to the first-, second-, and third-place winners. Each prize package will include an AVerPen Interactive Collaborative Learning System, an AVerVision Document Camera, an AVerComm Video Conferencing System, and a cash prize. Total combined cash and prize value is $18,800.
Deadline: October 15, 2010
More information :www.avercampus.com

eInstruction Classroom Makeover Video Contest

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eInstruction announced its fourth annual Classroom Makeover Video Contest, which awards three classrooms with interactiveclassroom makeovers and prize packages ranging from $63,000 to more than $78,000. Classes are invited to submit short creative music videos demonstrating how they would use technology to enhance their learning experience in the classroom. Videos will be judged on effective use of technology, portrayal of teachers and students working together, and overall creativity and spirit.
Deadline: November 2, 2010
More information:http://2010classroommakeover.shycast.com/

Video Game Challenge from the White House

President Obama announced the launch of the National STEM Video Game Challenge as part of the national “Educate to Innovate” campaign. The National STEM Video Game Challenge features two competitions: The Youth Prize aims to engage middle-school students (grades five through eight) in STEM learning by asking them to design original video games. The Developer Prize invites emerging and experienced game developers to design original games for young children (grades pre-K through four) that teach key STEM concepts and foster an interest in STEM subjects.
Deadline: Entries accepted from October 12, 2010, through January 5, 2011.
More information:www.cooneycenterprizes.org

Samsung announces educational initiative

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Samsung announced a $1 million educational initiative, Solve for Tomorrow, geared to teachers across the United States. The program, part of Samsung’s Hope for Children initiative, will reward the schools of winning teachers and students with a variety of Samsung electronics, Microsoft and Adobe software, and DIRECTV educational programming valued at more than $1 million. To increase enthusiasm for STEM studies and to address the technology gap in classrooms, Samsung is asking teachers of the sixth through the 12th grade and their students to produce creative videos that explore the question “How can science or math help improve the environment in your community?”
Deadline: October 24, 2010
More information :samsung.com/solve fortomorrow

We Can Change the World Challenge opens

The Siemens Foundation, Discovery Education, and the National Science Teachers Association announce the kickoff of the third annual Siemens We Can Change the World Challenge, a program that educates, empowers, and engages students and teachers nationwide to become “agents of change” in identifying and solving environmental problems. The national sustainability challenge encourages all students, from kindergarten through 12th grade, to team up with their classmates to create replicable solutions to environmental problems in their schools, community, and world. Winners receive more than $100,000 in grants and prizes for students and mentors.
Deadline: March 15, 2011
More information :www.wecanchange.com

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