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STEAM Up Learning with 50 Fabulous Resources!

“… all children could and should be inventors of their own theories, critics of other people’s ideas, analyzers of evidence, and makers of their own personal marks on this most complex world.” – Deborah Meier

I had an amazing time sharing with Texas teachers at the TCCA Conference (opens in new tab)! Below are the slides and resources for my first presentation, STEAM Up the Learning (opens in new tab)! Many of the missions in my new book, Hacking Digital Learning with Missions (opens in new tab), are aimed at inspiring students to think critically, focus on questions versus answers, conduct hands-on research, and make a difference in the world with their innovations. The field of Science, Technology, Engineering, ART and Math (STEM/STEAM) is at the heart of innovation, discovery and curiosity. The resources below will help you support your students by walking them through the steps of the Engineering Design Process and also helping them understand the importance of STEM and being a problem solver!

50 Resources

These are 6 characteristics of a great STEAM lesson I’ve adapted from EdWeek:

  • Connect & integrate Science, Technology, Engineering, Art, & Math
  • Real world learning
  • Hands-on inquiry
  • Cooperative learning
  • Multiple right answers
  • Engineering Design Process (EDP)gy6

Where to find activities, projects and lessons:

Find web apps and tools for students to design innovations in my article, Mock It Up! 9 Tools for Learners to Design, Blueprint, and Visualize Their Innovations (opens in new tab).

cross posted at teacherrebootcamp.com

Shelly Terrell is a Technology and Computer teacher, education consultant, and author of books including Hacking Digital Learning Strategies: 10 Ways to Launch EdTech Missions in Your Classroom. Read more at teacherrebootcamp.com.