New do-it-yourself authoring tools for game-based learning and assessment   NEWBURYPORT, September 22, 2015 -- Muzzy Lane Software today announced the release of Muzzy Lane Author, a growing suite of tools for authoring dynamic game-based content.  
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NEWBURYPORT, September 22, 2015 -- Muzzy Lane Software today announced the release of Muzzy Lane Author, a growing suite of tools for authoring dynamic game-based content.

“Using Muzzy Lane Author, you can design and develop content in the morning, launch it in the afternoon, and update it as often as you wish,” said Conall Ryan, CEO of Muzzy Lane. “By making these tools available we are enabling a new wave of game-based learning.”

Designed to be mobile first, Muzzy Lane Author puts the ability to create and maintain content directly into the hands of experts who know their subjects best. Games created with Muzzy Lane Author help assess whether students can apply what they’ve learned.

“Muzzy Lane’s new authoring system is a breakthrough for game-based learning in combining powerful design features with ease-of-use,” said Chris Dede, the Timothy E. Wirth Professor in Learning Technologies at the Harvard Graduate School of Education. “Expanding the number of people who can build educational games will both increase students’ learning and advance research on game design.”

Targeted at course builders, online educators, and subject matter experts, Muzzy Lane Author will ship with an initial set of five activity types: Smart Chat, Insights, Vote, Align, and SlideShow. Several more activity types are under development.

By moving established products like the McGraw-Hill Practice series to its new game service, Muzzy Lane has made it easy to author new scenarios directly into these robust simulation environments.

“I’m extremely excited about Author because it gives me access to a wide variety of tools to create content-specific interactive games for my students,” said Melissa Logue, Assistant Professor of Spanish at Columbus State Community College. “The various templates – from matching games to 3D immersive environments - allow me to scaffold core learning objectives. The best part? You don’t need more than simple word processing skills to create amazing learning opportunities that can quickly be shared with your students to play across a multitude of devices!”

Muzzy Lane will be visiting schools over the coming months to demonstrate its new game service and authoring platform.

“We’ve re-engineered our game service to deliver a do-it-yourself solution that gives our partners greater control over their content at a significantly lower cost,” said Dave McCool, CTO of Muzzy Lane.

Muzzy Lane will make Author available in beta release to a limited number of existing and prospective partners. If your organization is interested in becoming a Muzzy Lane Author please contact or call 978-394-0319.

About Muzzy Lane:

Muzzy Lane Software is a technology company powering game-based learning. The company has developed award-winning products with McGraw-Hill Education, Cengage Learning, Pearson Education, and National Geographic. Earlier this year, Muzzy Lane received a grant from the Bill & Melinda Gates Foundation to explore applications of game-based learning for nontraditional learners.

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