Classroom Evaluation of Word Raider: Escape, Developed by Ballard & Tighe, Publishers Demonstrates Effectiveness of Focused Motivation in Game-Based Learning - Tech Learning

Classroom Evaluation of Word Raider: Escape, Developed by Ballard & Tighe, Publishers Demonstrates Effectiveness of Focused Motivation in Game-Based Learning

Ballard & Tighe, Publishers, has completed beta testing of its new educational video game, Word Raider: Escape. Evaluation of the academic vocabulary game in U.S. and international schools demonstrated a boost in language acquisition among students, helping to close the achievement gap. The game, for students in grades 2-5, was shown to engage students while enabling deeper learning and vocabulary retention. Nearly 1,000 students participated in the beta test that took place in October.
Author:
Publish date:

New Educational Video Game from Ballard & Tighe Helps to Close the Achievement Gap

Brea, Calif. (Dec. 3, 2012) – The achievement gap between English language learners (ELL) and students in lower socioeconomic groups is often associated with a language gap. Ballard & Tighe, Publishers (www.Ballard-Tighe.com) recently completed a beta test of Word Raider: Escape (www.Word-Raider.com), a new online video game that teaches academic vocabulary to students in grades 2-5. The testing evaluated game-play and student interaction. It yielded data supporting the ability of game-based learning to engage students while enabling deeper learning and vocabulary retention.

The academic vocabulary taught in Word Raider: Escape was selected to bridge the language gap, and the game’s evaluation in both the United States and international schools revealed that providing rigorous content through a game-based format produced a state of focused motivation, which boosted language acquisition.

The majority of students surveyed after the evaluation indicated that their favorite aspect of the educational game was “Final Escape,” a difficult end-of-level word puzzle that tests students’ ability to use the academic vocabulary learned within the game.

“I would have my native English speakers play this game to practice sentence structure and word meaning,” said fourth-grade teacher Charlene Farnworth from Bonneville Elementary School in Alpine School District, Utah. “My ELL students, at all levels of acquisition, would benefit from playing this game as a tool to increase academic language usage (CALP), and to provide scaffolding for English sentence structure.”

Built with the same kinds of activities that make video games captivating and fun, Word Raider: Escape is a robust instructional program.

“The game is great for advanced vocabulary,” said Gloria Ramirez, a K-5 teacher from Soaring Heights Leadership Academy in Jubilee Academic Center District, Texas. “Especially since they see an animation of what the word means, they can make a more visual, verbal, and kinesthetic connection to new words.”

Word Raider: Escape situates players in a virtual world where learning and practicing academic vocabulary is the objective. Nearly 1,000 students from Texas, Utah, California, and as far as Singapore participated in the beta test, conducted from October 1-12, 2012.

“Teachers want to reach and engage their students in innovative ways,” said Mark Espinola, CEO of Ballard & Tighe, Publishers. “The game features a reward system that encourages multiple uses of vocabulary in varied contexts while achievement badges motivate students to keep playing. We were able to deliver more than 1,100 language assessment items through the game without the players knowing they were being tested.”

Dan White, CEO of Filament Games, an award-winning game production studio that co-developed Word Raider: Escape with Ballard & Tighe, believes that game-based learning can make a difference in education.

“We’ve spent years designing learning games that effectively combine two seemingly disparate domains: commercial game development and the learning sciences,” White said. “Word Raider: Escape immerses students in a virtual environment that’s both engaging and effective.”

Word Raider: Escape will be available in mid-December at $24 per student per year. For more information, visit www.Word-Raider.com.

About Ballard & Tighe, Publishers
Since 1976, Ballard & Tighe, Publishers has focused on developing instructional and assessment materials used in more than 3,500 Pre-K-12 school districts in both the U.S. and internationally. For more information, visit www.Ballard-Tighe.com.

About Filament Games
Filament Games, established in 2005, is an award-winning game design and production studio that exclusively develops learning games. Filament’s prime directive is to build high-quality play experiences that translate into real world knowledge and understanding. To learn more, visit www.FilamentGames.com.

Media Contacts
• Khoi Nguyen, Ballard & Tighe, Publishers, 800-321-4332, Knguyen@ballard-tighe.com
• Charlene Blohm, C. Blohm & Associates, 608-216-7300 x17, charlene@cblohm.com

Featured

Related

Ballard & Tighe Demonstrates How Game-Based Learning Research Informed its New Educational Video Game

Informed by research on game-based learning, Ballard & Tighe, Publishers, has developed a new educational video game, Word Raider: Escape, aimed at helping elementary students learn academic vocabulary in an innovative way. Nine out of ten U.S. children are playing electronic games, more than 52 percent have played an educational video game, and three-fourths of administrators believe digital content increases student engagement.

Ballard & Tighe, Publishers Launches New Educational Video Game, Word Raider: Escape

Ballard & Tighe, Publishers, announces the release of its new online academic vocabulary game, Word Raider: Escape. Game-based learning engages students, and teaches word meaning through visual, sensory and interactive scaffolds that are key to the long-term retention of academic vocabulary. By the time players complete the game, they have been exposed to more than 1,100 assessment items. The game is designed for students in grades 2-5.

Industry Leaders Join Forces to Celebrate Game-Based Learning

MADISON, Wis. (Sept. 8, 2014) – Commencing Operation Play! The mission: to unite educators and learning game developers by celebrating game-based learning in the classroom. Educators’ interest in game-based learning is at an all-time high, and research shows that these games help students succeed. Filament Games, award-winning developer of digital teaching games, is hosting the weeklong initiative from Sept. 15-19, 2014.

SuperSpeak Adds Powerful Game-Based Learning Mode to Its Next-Generation Augmented and Alternative Communications Tool promo image

SuperSpeak Adds Powerful Game-Based Learning Mode to Its Next-Generation Augmented and Alternative Communications Tool

Orlando, Fla. (Feb. 3, 2016) — Superplus, innovator of next-generation augmented and alternative communications (AAC) tools, announces a new Play mode for its app SuperSpeak, which helps children build their vocabulary skills in a fun and engaging way. Designed to capture and maintain children’s interest, Play is a game-based mode within SuperSpeak AAC where children can learn new vocabulary through a variety of visual lessons. As children associate the correct image with the prompt, they can earn customizable tokens that can be used to purchase items or unlock other engaging elements of the game.

Toolwire Launches Game-based Learning Products at ASU+GSV Summit promo image

Toolwire Launches Game-based Learning Products at ASU+GSV Summit

Pleasanton, Calif. – April 2, 2015 – Toolwire today announced it will launch 80 new game-based learning products in 2015. Covering topics such as writing, student success skills, critical thinking, psychology and environmental science, these games will help higher education institutions engage and retain students within core general education courses.