Filament Games Leads Game-Based Curriculum with Science Series - Tech Learning

Filament Games Leads Game-Based Curriculum with Science Series

MADISON, Wis. (June 30, 2014) – As game-based learning emerges as a predominant tool in schools across the country, many educators seek curriculum to support the integration of digital games in their classrooms. Filament Learning, a division of the award-winning developer Filament Games, is transforming teaching games with the first complete collection of game-based curriculum, PLEx (play, learn, experiment) Science series.
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MADISON, Wis. (June 30, 2014) – As game-based learning emerges as a predominant tool in schools across the country, many educators seek curriculum to support the integration of digital games in their classrooms. Filament Learning, a division of the award-winning developer Filament Games, is transforming teaching games with the first complete collection of game-based curriculum, PLEx (play, learn, experiment) Science series.

PLEx offers integrated curriculum that furthers the student experience, turning abstract science concepts into concrete learning objectives. The high-quality games provide interactive labs and “real-life” exercises that allow students to explore complex science subjects in greater detail. Meanwhile, teachers are given tools to review student performance, such as warm-up discussions, end-of-lesson activities and assessments. This personalized learning environment not only offers immediate feedback for students, it also helps teachers gauge student progress through real-time data.

“The interactive experience [of PLEx: Life Science] allows students a clear pathway for understanding,” said Tedd Wakeman, Educator at PlayMaker School, GameDesk. “And it encourages a collaborative environment for real-time problem solving in the classroom.”

Like all Filament Learning games, PLEx is aligned to state standards and requirements, including Common Core, Science Literacy and Next Generation Science Standards (NGSS), which introduce internationally benchmarked science education to K-12 students. Developed through a collaborative effort by 26 states, NGSS identifies science and engineering content and practices that improve educational and career opportunities for students. The updated standards aim to provide hands-on experience in science, engineering and technology.

“The PLEx series moves beyond game-based learning by providing teachers with standards-aligned curriculum that can be easily incorporated in a traditional classroom setting,” said Dan White, Filament Games Executive Producer. “Each unit aims to assist blended instruction while increasing student motivation and engagement.”

Offering a new educational experience, PLEx will explore life, physical and earth sciences. Educators are now able to purchase the first suit, PLEx: Life Sciences, which introduces students to the world of life science through Cell Command: Cell Unit, Crazy Plant Shop: Heredity Unit, Reach for the Sun: Plant Unit, Fossil Forensics: Diversity Unity and two bonus games. By fusing high-quality science games with standards-aligned curriculum, PLEx creates an efficient learning environment for both teachers and students.

About Filament Games
Filament Games is a production studio that develops engaging teaching and learning games. The company’s games combine best practices in commercial game development with key concepts from the learning sciences, sparking inspiration through exploration and discovery. Filament Games works with teachers, parents and students to engineer authentic gameplay mechanics that assist educators with meeting Common Core requirements and specific learning objectives. For more information, visit www.FilamentGames.com.

Media Contacts
•Brandon Pittser, Filament Games, 608-251-0477, bpittser@filamentgames.com
• Kristina Rozenbergs, C. Blohm & Associates, 608-216-7300 x21, kristina@cblohm.com

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