I have listed a collection of digital wellbeing resources, including online training, apps, settings, and more.
Over a year ago I learned about Microsoft Education’s Immersive Reader, which is a free powerful literacy tool that is transforming education.
What better way to spend part of May tramping around places like Gettysburg, Antietam, Chancellorsville, Harpers Ferry, and Corydon, Indiana?
Podcasts include experts discussing topics such as accessible technology, digital equity, digital portfolios, inclusive classrooms, and podcasting with students.
From inconsistent homework policies to a perceived lack of empathy and understanding from their teachers, the students were coming at the digital equity issue from a whole different angle.
In true Project Based Learning the project uncovers and facilitates the learning of significant content.
This year’s conference highlighted so many ways to use Google apps and tools to engage learners and make grading, assessment, feedback, pbl, gamification, student engagement, collaboration, student choice, and student voice easy to do!
Below I have embedded the recordings of both Toutoule Ntoya (@ToutouleNtoya)and Dan Kreiness (@dkreiness) of the ISTE Ignite Talks Round 1 and Round 2.
Esports or electronic sports are a form of competition that happens when people play video games competitively.
Many suggest that VR could absolutely transform education altogether, largely by making education much more immersive for students.