AR Software Boosts Reading Proficiency - Tech Learning

AR Software Boosts Reading Proficiency

Early education software Alive Studios announces new data about the impact that augmented reality (AR) has on young English language learners (ELLs).
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Early education software Alive Studios announces new data about the impact that augmented reality (AR) has on young English language learners (ELLs). 

At J.E. Moss Elementary in Nashville Tennessee, Greg Smedley-Warren teaches a kindergarten class that is 90% ELLs. After only 26 days of integrating Letters alive Plus into his literacy curriculum, which uses 3D-generated zoo animals to teach letter sounds and recognition, Smedley-Warren said, “Our letter and sound knowledge went from less than 10 (average)…to all 26.” After using Letters alive Plus, he said, “90% of my students read at grade level or higher and are reading earlier in the year.” 

Alive Studios provides software kits for early learners, incorporating zoo animals that spring to life in 3D and interact with children as they learn. The Letters alive Plus kit incorporates evidence-based reading instruction through the use of AR software. 

Visit Alive Studios at ISTE 2017. 

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