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Innovative finalists announced

The Software & Information Industry Association (SIIA) announces 10 finalists for its Innovation Incubator Program. Thirty-five applicants were assessed on a broad range of criteria, including the degree to which their innovation offers flexible anytime/everywhere learning, project-based/authentic learning, adaptive mastery/competency-based progression or pace, and other characteristics of a student-driven, personalized learning solution.

Finalists are:

-- Cabanga – Online program that helps kids apply math concepts for business and financial literacy using an adaptive curriculum, instructional coaching, Spanish toggle, and progress tracking against national, common core, and state standards.

-- Coursification – Adaptive learning platform that enables publishers and education institutions to transform print and digital learning assets into fully personalized, online courses.

-- Dynamic Whiteboard – Multimedia instructional platform that allows teachers to deliver instruction based on their students’ skill level, helps students acquire new skills at their own pace, and provides actionable testing and reporting capabilities.

-- GiftedSpeech – Software solution that assists children in attaining multi-language proficiency by preparing children to speak any language with an authentic accent.

-- GoKnow – Mobile learning platform that leverages existing curricula, third-party content and apps, mobile devices, wireless networks, and cloud infrastructure to put a portable, digital workspace in the hands of every student.

-- McGraw-Hill Spark! – Suite of online courses that incorporates research-based content along with skill-based games, a self-contained social network, customizable lesson planning, a learning management system, and on-demand professional development to encourage student collaboration and exploration.

-- myON reader – Personalized literacy environment that matches students to more than 1,100 online digital books with reading scaffolds based on interests and reading level.

-- Neurocognitive Training for Reading Comprehension – Wearable neurocognitive training technology that builds the cognitive skills that undergird learning, including attention, working memory, and reflective processing.

-- Sokikom – Math social learning game that connects multiplayer online game play with NCTM focal points and Common Core State Standards to motivates elementary students.

-- Wowzers – Multiplayer educational virtual world that supplements and replaces textbooks with adaptive content for 3rd - 5th grade math, aligned to state and national standards and built around data-driven analytics.

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