Business Goes to School

from Technology & Learning

Education is not a business!" begins Michael Simkins in this month's cover feature "Schoolbiz". True, but beyond that, the efficiencies that keep our private sector counterparts up and running can be put to great use in education.

Simkins offers 10 proven practices guaranteed to save your school or district time and money and to ease personnel challenges. Also in this issue, we revisit the world of games and simulations for schools. In the first of a two-part series, "Getting It Wrong," author Lee Wilson addresses two of five commonly held myths about video games. Stay tuned for the rest of the series in October.

Interactive whiteboards have quickly become essentials in the 21stcentury classroom, contributing editor Jeffrey Branzburg offers a range of engaging ideas for integrating this tool into core-curriculum instruction. You'll find additional integration tips in our Higher Ed column, in which Scott McLeod walks you through a variety of technology applications that help keep you paperless and organized.

If you're in the market for hardware, check out this month's Product Guide, where James Careless gives you the lowdown on the best rugged camcorders for classrooms. Also, don't miss this month's reviews, including a good look at Samsung's new Q1 tablet by Managing Editor Melissa Houston.

And finally, as you're settling into the familiar fall school patterns, you might consider energizing the coming year by kicking it off with a visit to Tech Forum for a content-rich day of new ideas and networking. We hope to see you there!

Susan McLester
Editor in Chief