Whooo’s Reading Named a ‘Cool Tool’ Finalist in 2016 EdTech Digest Awards Program - Tech Learning

Whooo’s Reading Named a ‘Cool Tool’ Finalist in 2016 EdTech Digest Awards Program

Gamified Reading Program Advances Students’ Love of Reading and Writing; Provides Effective Approach to Addressing State Standards   San Diego — March 22, 2016 — The engaging Whooo’s Reading, designed with key elements of gamification, including personalization, goal-setting, progress indicators, advancement, rewards and recognition to inspire students to read more every day, was named a Cool Tool finalist in the best new products or services subcategory of the 2016 EdTech Digest Awards program.
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San Diego — March 22, 2016 — The engaging Whooo’s Reading, designed with key elements of gamification, including personalization, goal-setting, progress indicators, advancement, rewards and recognition to inspire students to read more every day, was named a Cool Tool finalist in the best new products or services subcategory of the 2016 EdTech Digest Awards program.

The distinguished national awards program seeks to highlight and celebrate the most effective products and the most innovative and inspiring people in the education technology field, consisting of three major award categories, each with multiple subcategories: Cool Tool Awards, Leadership Awards and Trendsetter Awards.

The Cool Tool awards are presented to the best new, emerging and established technology solutions for education. This year’s program featured dozen of categories in addition to the best new products or services, including best professional development learning programs, academic gaming solutions, assessment programs, hardware products, leaders setting a trend and more.

“It's truly an honor to be recognized among our peers as having one of the best new products available within the sizzling EdTech market,” said Raphael Menko, co-founder of Whooo’s Reading. “This is a confirmation that everything we have done is focused on benefitting the children who use it, making reading fun, and improving specific reading and writing skills as outlined in district, state or national standards.”

Specifically designed with the motto ‘make sure the kids always win,’ the lively Whooo’s Reading platform makes reading fun by giving students the power of choice, allowing them to read fiction or nonfiction material while incorporating online game elements preferred by today’s digital natives.

Students using Whooo’s Reading via their secure personal profiles are inspired to read and think critically—and when doing so, are rewarded with virtual Wisdom Coins to personalize and embellish their Owlvatar. This adds a sense of ownership to their work, which motivates them to try harder, thereby improving reading, comprehension and writing skills. Students are encouraged to engage with peers within their class's interactive newsfeed, which displays the books, comments and responses of their classmates, promoting collaboration and deeper engagement.

"Shining a spotlight on the best and the brightest in the EdTech space reminds me of the tremendous paradigm shift our industry is experiencing. The evidence of technology’s transformative effect on matters of learning for students and educators is so energizing,” said Victor Rivero, who oversees the program as Editor-in-Chief of EdTech Digest. “This year's program had some very stiff competition and hard decisions were made in selecting the winners. We're very proud to honor these cool tools, leaders and trendsetters in education technology.”

About Learn2Earn

Based in San Diego, Calif., Learn2Earn is a company focused on providing a 21st-century alternative to traditional literacy programs. For more information, visit https://www.WhooosReading.org

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