Tynker Expands K-12 Computer Science Curriculum to Include 16 New Courses in Javascript, STEM Integration and Drone Programming - Tech Learning

Tynker Expands K-12 Computer Science Curriculum to Include 16 New Courses in Javascript, STEM Integration and Drone Programming

New Curriculum Now Available for Rollout by K-12 Science, Math, and Computer Science Teachers Across North America  
Author:
Publish date:
Social count:
0

San Francisco, CA (June 27, 2016) -Tynker, the leader in creative computing that has introduced more than 32 million kids to computer programming through innovative game-like learning activities and courses, today announced a new curriculum for high schools across the U.S. and Canada. Tynker will demonstrate the new courses at the International Society for Technology in Education (ISTE) Conference, taking place from June 26-29 in Denver, CO.

The new 2016 curriculum adds 3 new Javascript courses, 12 STEM programming courses, and a course on drone programming in partnership with Parrot, one of the world’s leading civil drone companies.

“To date, over 32 million kids have been introduced to computer programming through our online courses, apps, and in-class teaching platform. We’ve had significant demand to expand into STEM subjects and makerspace arenas, so it’s incredibly rewarding to be able to offer these exciting new courses,” said Krishna Vedati, CEO and Co-founder of Tynker. “We hope that our new upper level courses in Javascript, STEM, and drones will inspire an even greater number of students to embrace coding as a path to enhancing their learning and careers.”

Only 25% of all US schools are currently teaching Computer Science in the classroom, but there is a growing movement led by parents, the private sector, and the government to expand coding education. In response to this growing need, Tynker’s comprehensive, fun, game-based curriculum has been used by more than 50,000 schools to introduce students to computer programming.

 Tynker’s Drone Curriculum

 Tynker’s drone curriculum offers a structured approach to get elementary and middle school students flying drones in minutes. Students practice their drone flying skills in a virtual environment before they are ready to execute the commands on a real drone.

 “Who doesn’t want to program and create great applications for their own drone their own drone?” says Jerome Bouvard, Education Program Director, Parrot. “We are really excited to collaborate with Tynker, the leader in teaching kids to code, and create a learning platform that will inspire students of all ages to innovate and build the next generation of useful applications with drones, not yet imagined!

The curriculum includes 10 scaffolded lessons and introduces kids to safe and fun drone-flying as well as relevant programming concepts as they complete fun missions such as:

●Program a drone’s flight path from takeoff to landing

●Build a drone controller to control a drone in real time

●Program flips, turns and other stunts

●Integrate loops and variables to make geometric patterns

●Code games such as Flappy Drone and drone racing

●Take an aerial picture and share it with your class

Each lesson has a detailed teacher guide, main concepts and collaborative ideas, mapping to applicable standards, sample working programs, interactive tutorials, and applications to real-world issues.

STEM Courses and Project-Based Learning

Tynker’s STEM and PBL courses challenge students with real-world problems in all subjects, including Mathematics, Earth Sciences, Life Sciences, Physical Sciences, Social Studies, and Language Arts.

Students and teachers can choose a specific problem or subject area they are passionate about, and Tynker’s STEM lesson modules provide a framework for them to collaborate, experiment, and apply concepts and skills they have learned to solve that problem and share results with the class.

“The implementation of Tynker coding and the STEM and project-based lessons has led to an amazing shift in our students’ engagement in all grades,” says Jenny Anderson, STEM Coordinator at the Casita Elementary School in Vista Unified School District. “Before, students weren’t as eager to learn, but now we see deeper engagement in Math and Science as they build games using Tynker’s STEM coding lessons.”

12 STEM courses are included for grades 3-8. Activities are aligned with standards recommended by NGSS, NCSS, and CCSS. Examples of STEM activities include:

●Simulate the greenhouse effect and show how it causes climate change

●Program a game where the player sorts words based on their part of speech

●Experiment with a coin toss to understand randomness and probability

●Diagram ancient trading routes or migration patterns

●Code a game where you match equivalent fractions

Javascript Courses

Tynker’s JavaScript courses are specially designed to bridge young learners from visual block-based programming to mainstream text-based coding with syntax and structure. Introduction to JavaScript is an immersive adventure where students solve coding puzzles, complete debugging quests and build projects as they apply their coding skills to the test. The other courses will focus on game and app design where students will learn various aspects of programming as they build a collection of fun games using JavaScript. 

 The drone, STEM and Javascript courses will be widely available for schools in August 2016.

To see a preview of the new K-12 courses at ISTE, visit Tynker at booth #425.

 About Tynker

Tynker’s award-winning creative computing platform helps children develop computational thinking and programming skills in a fun, intuitive, and imaginative way. Tynker is used by more than 50,000 schools and 32 million students, spanning over 200 countries. Tynker was founded by a seasoned team of technology entrepreneurs who share the passion for giving children the critical life skills needed to become leaders in the technologies of tomorrow. For more information, please visit: www.tynker.com, like us on Facebook or follow us on Twitter @GoTynker

Media Contact:

Alyssa Miller

alyssa@ammediaworks.com

973-615-1292

Featured

Related

Lexia Expands RAPID Assessment for Reading and Language Skills in K–12 promo image

Lexia Expands RAPID Assessment for Reading and Language Skills in K–12

BOSTON (June 20, 2016) – Today, Lexia Learning, a Rosetta Stone (NYSE: RST) Company, announced the expansion of Lexia’s RAPID Assessment™ to now support students in grades K–2, in addition to its existing support for students in grades 3–12. Developed in partnership with the Florida Center for Reading Research (FCRR), RAPID is a computer-adaptive assessment that screens for reading and language skills, identifies instructional needs and focus, and measures skill development and growth. Lexia’s RAPID Assessment minimizes the amount of time spent testing, while maximizing the data provided to inform classroom instruction and school- or district-wide resource allocation. Based on research conducted by FCRR, RAPID measures the skills most predictive of reading success, and uses adaptive technology to quickly and precisely measure student performance. Administered up to three times a year, RAPID provides immediate access to actionable, norm-referenced data and reports, as well as connections to instructional strategies.

The Virtual High School to Enrich Online Judaic Studies  Curriculum Offerings at The Jewish Academy promo image

The Virtual High School Announces New Computer Science Pathways Certificate Program

Boston —May 2, 2017 — Last year, the White House reported that despite the growing importance of computing to America’s economy, cybersecurity and national security, only 40 percent of K-12 schools offered a computer science course. Many schools lack the funds and expertise to teach computational skills to their students. The Virtual High School (VHS, Inc.), a non-profit empowering schools with the industry’s best online learning programs, is helping educators address this need through a new certificate program consisting of combinations of courses that allow students to explore different aspects of the computer science field and earn a computing certificate.

Boxlight Releases Infographic on How to  Successfully Launch Tech in Schools promo image

Boxlight’s MimioConnect Website a Go-To Source for Interactive K-12 Lessons and Resources, including STEM

Updated website offers a wealth of resources for successful lesson planning for the back-to-school season   Lawrenceville, GA – Sept. 26, 2017 – As educators enter the early weeks of the new school year, they can look to Boxlight’s MimioConnect® website for thousands of free lesson plans and activities, many of them teacher-created. The lesson plans span the preK-12 curriculum and include world languages, history and social studies, reading and language arts, science, mathematics and much more.  

Computer Resources and Focal Tech Launch Integrated Online Payment Portal for K-12 Schools promo image

Computer Resources and Focal Tech Launch Integrated Online Payment Portal for K-12 Schools

Computer Resources LLC, developer of the MMS Student Information Platform for K-12 schools, and long-time partner Focal Tech, Inc. have launched a  Payment Card Industry (PCI) compliant online payment portal to answer a long-standing need of parents to manage school fees online. The new offering gives parents an easy option to manage and complete student- and school-related payment transactions – such as fees for tuition, lunch, sports, and miscellaneous activities – using the MMS  platform.    

MobyMax Wins 2016 EdTech Digest Awards Program for Best e-Learning and Blended Learning Solution promo image

MobyMax Launches Cognitive Skills Science Curriculum for K-8 Schools

Potomac, MD (Aug. 18, 2015) – MobyMax, innovator of personalized and blended learning curriculum for K-8 students, is kicking off the 2015-2016 school year by releasing a new Touch Curriculum™ technology that uses more than 20,000 cognitive skill manipulatives to deepen students’ mastery of science concepts.