Rochester, N.Y. (June 27, 2016) –Second Avenue Learning, a leader in the design and development of serious games for education, announces its partnership withBrainPOP®, a creator of award-winning educational animated movies, learning games, playful assessments, interactive quizzes and more. In this partnership, the companies seek to provide engaging content to educators teaching K-12 students about the election process.
“This partnership supports our initiative to innovate and improve education through interactive digital learning experiences,” said Victoria Van Voorhis, founder and CEO of Second Avenue Learning. “We’re targeting civics education specifically because students of all ages should have access to tools that develop citizenship skills and understand the electoral process.”
In this partnership, BrainPOP® will offer its users a free feature-limited trial of Second Avenue Learning’s Voters Ed program. A web application that supports whiteboards, computers and tablets, Voters Ed provides information on primaries and polls, prediction maps based on delegate counts, historical data and lesson plans. With the interactive tool, teachers will be able to engage students in the electoral process and upcoming presidential election.
"We're thrilled to play a role in bringing Voters Ed to a larger audience and teaching kids about the election process," said Allisyn Levy, Vice President of GameUp®, BrainPOP®'s online learning games portal. "We've been long-time fans of Second Avenue Learning, an organization that shares our dedication to creating quality digital resources for students and their teachers. We're confident that the pairing of our resources will help students become well-informed decision-makers in their communities and beyond.”
Both companies will be exhibiting at theISTE 2016 Conference in Denver from June 27 to June 29. Learn more about their partnership and playful digital education resources at their booths: Second Avenue Learning (#1311), BrainPOP®(#2700).
About Second Avenue Learning
Founded by educators and gamers, Second Avenue Learning provides custom development and managed services to education technology clients. The Second Avenue team builds effective, interactive learning products, both proprietary and client-facing, that are engaging and pedagogically accurate. Second Avenue understands that technology serves as a critical enabler to customize learning and unlock the potential of all students. Here at Second Avenue, we create alternative learning paths and challenge the status quo. It is time to reimagine learning. For more information, visithttp://www.secondavenuelearning.com/.
BrainPOP® (www.brainpop.com) creates cross-curricular digital content that engages students through animated movies, learning games, interactive quizzes, concept mapping, and an array of related activities. Used in classrooms, at home, and on mobile devices for individual, team, and whole-class learning, our offerings include BrainPOP Jr. ® (K‐3), the mobile-ready BrainPOP®, BrainPOP Español™, BrainPOP Français®, and, for English language learners, BrainPOP ESL™. We are also home to GameUp®, a vetted collection of educational games and resources that facilitate game-based learning, and My BrainPOP®, a suite of features that help teachers keep track of learning and provide their students with feedback. It includes the Quiz Mixer™, for custom assessment; Sortify™ and Time Zone X®, for playful assessment; SnapThought®, a photo reflection tool; and Make-a-Map®, for concept mapping. BrainPOP Educators®, our hub for professional development, offers a rich array of training opportunities, implementation tools, and lesson plans that help meet the rigor of the Common Core and other academic standards. Localized to major world languages, our sites host millions of monthly visitors, and our mobile apps regularly rank among the highest in the major app stores' education categories.
-Quinn Buchanan, C. Blohm & Associates, email@example.com, 608-216-7300 x21