CodeMonkey Launches Game Builder Platform to Empower Students to Become Digital Creators - Tech Learning

CodeMonkey Launches Game Builder Platform to Empower Students to Become Digital Creators

Expanded platform features advanced coding curriculum with three additional game design courses
Author:
Publish date:

Tel Aviv, Israel / New York, NY – June 27, 2017 – CodeMonkey, a leading game-based learning platform for teaching students code,launches the Game Builder platform as an additional feature to the series of basic coding courses. The Game Builder is geared to advance students from learning code literacy to become digital creators by building and designing their own online games.

The Game Builder is a scaffolded, self-paced, and real-time assessed game design platform that brings a creative approach to learning the essentials of computer programming. The Game Builder’s three interactive online courses feature different elements of the game-creation skill set that culminate to instruct the overall programming and design process. Along with CodeMonkey’s Game Builder free-style game design mode, the distinct courses offer a supportive environment for students to apply their coding skills and create their own games.

“Young students are drawn to user-generated content and love tailoring media to fit their unique style,” said Jonathan Schor, co-founder and CEO of CodeMonkey. “Game Builder is the natural step to bridge learning how to code and creating content. By appealing to their creativity, students learn game design essentials while having fun every step of the way.”

Ten thousand teachers and students piloted the Game Builder in a pre-launch beta test to evaluate the learning process throughout three courses: Platformer, Frogger and Sprite Animation. These courses put a creative spin on classic video games, such as Super Mario™ and Frogger™, to assist in concept development for students as they program their own game. Core programming skills taught in Game Builder include coding with Coffeescript, designing touch interface games for mobile devices, drawing and animating graphic elements and sharing interactive user-generated content.

“Whereas many tools shy away from using real code, CodeMonkey provides authentic practice opportunities that prepare students to program in a high-level language,” said James Colestock, technology teacher at APS Online High School. “In particular, my students love working with the Game Builder. The way CodeMonkey’s Game Builder effectively pairs coding with game design has made it an invaluable addition to my teacher toolbox.”

To learn more about the Game Builder and to test out the courses, please visit https://goo.gl/k951YH or at ISTE booth #1054.

About CodeMonkey:

CodeMonkey, a leading game-based-learning platform, teaches students eight years and older the fundamental principles of computer programming. Founded in 2014, CodeMonkey products are designed to maximize engagement and user experience to introduce students to foundational computer programming skills. Using real programming languages and scalability for all learning environments, CodeMonkey provides a turnkey solution for educators by offering basic training, management and reporting tools, automatic grading and detailed tutorials for teachers and real-time feedback for students. CodeMonkey has introduced computer science skills through play to millions of students worldwide. Write code, catch bananas, save the world. For more information, please visit our websiteandblog, and follow CodeMonkey onTwitter,FacebookandYouTube.

# # #

EDITOR’S NOTE:

Frogger and Super Mario are trademarked properties, registered in the U.S. and other countries. Frogger and Super Mario aren’t affiliated with, nor endorse, CodeMonkey.

CodeMonkey Contact:

Zoe Dayan

zoe.d@cm-studios.com

PR Contact:

Kelsea Kierstead

kelsea@cblohm.com

608-216-7300 ext. 24

Featured

Related

Sochi Winter Olympic Games Become a Teachable Moment With New Resources on Pearson’s Online Learning Exchange Community Platform

Project-Based Lesson Plans Feature Sporting Events, Athletes and Competing CountriesORLANDO – Jan. 29, 2014 — The Sochi Winter Olympics are right around the corner and now the games will become a “teachable moment” with free educational resources available at Pearson’s OLEcommunity.com blog, announced today at FETC 2014. Looking at the historic games from a science, social studies, reading and math perspective, the resources expand Pearson’s Online Learning Exchange™ platform, a searchable K-12 digital library of Common Core teaching resources. Developed by a team of Pearson authors and editors, teachers will find all the latest news on the 2014 winter games as well as Olympic-themed teaching resources on the OLE Olympic series community blog.

StudySync Debuts New Podcast Feature promo image

StudySync Launches New Unit Creator Tool for Teachers

New resource offers more instructional flexibility through customization;  teachers can design their own units of study for their classes   NEW YORK (June 26, 2017) – StudySync, powered by BookheadEd Learning, LLC, and McGraw-Hill Education, a learning science company, today announced a new addition to the repertoire of tools and resources that make up its comprehensive blended ELA (English Language Arts)/ELL (English Language Learner) program for grades 6-12. The new Unit Creator tool allows teachers to create their own unique, specialized units from scratch. 

Image placeholder title

Becoming an iPad Empowered Educator

Most successful initiatives are fueled by strong planning and implementation, but rooted in inspiration. The Success Stories section of the Atomic Mobilize solution shares key reflections from successful mobile programs to inspire school leaders and teachers to embrace mobile learning as an important part of a contemporary education. For example, Atomic Mobilize subscribers can follow the journey of a junior high math teacher as he embraces technology and empowers himself and his students through incorporating iPads into his classroom lessons. It has almost become an addiction, I'm always looking for new strategies, new things I can throw into the classroom to make the class more interactive. -Tim Weidmann, Avery Middle School Math Teacher, Avery, TX Whether you 're just starting to think about an 1:1 initiative or you’ve fully embraced the mobile revolution, we invite you to learn more about Atomic Mobilize.