Game-Based Learning System - Tech Learning

Game-Based Learning System

Game-Based Learning has been rising in popularity and is a great way to integrate technology in the classroom, as well as help keep kids motivated for learning.
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Game-Based Learning has been rising in popularity and is a great way to integrate technology in the classroom, as well as help keep kids motivated for learning. Also, it is fun way to use computers for Back to School week.

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Below is a cross-post from PBS LearningMedia on Gaming in the Classroom.

The Gaming in the Classroom resources include:

1) Star Swiper

Give your young learners some counting practice with this fun, interactive game from the popular PBS KIDS program PEG + CAT. In it, Big Mouth is taking all the stars on Purple Planet. Your students will need to clap their hands while counting until the sky is filled with stars again. For grades PreK-2

2) Dunk Tank: Liquid Volume

Learning about measurements have never been more fun than with “Dunk Tank” from the PBS KIDS math series Cyberchase! In this interactive game, students explore key concepts about liquid volume, including standard units of liquid measure and how to convert between them. For grades 5-6

3) Dungeons & Dragons

Dungeons & Dragons, developed in 1974, is considered the originator of the modern role-playing game industry. Watch with your students this segment from PBS Digital Studios’ “Off Book” to learn more about this particular storytelling process and what it means today in the digital era. For grades 6-12

4) Learning in Virtual Worlds

Researchers and educators are exploring how video games can be used in real-world ways, both positive and practical. Watch with your class “What Games Teach” from FRONTLINE’s Digital Nation and explore the power of alternate realities to do more than just entertain. For grades 6-12

5) Indie Video Games

Working “indie” is all about small teams working on artistic visions and the freedom to explore “crazy” ideas. In this clip, your class will learn more about how the indie gaming movement provides a creative outlet for game designers outside the mainstream, and how they can be inspired by it to “stay small” and be more creative in their own artistic pursuits. For grades 9-12.

  • PBS LearningMedia launched in 2011 in partnership with WBGH and is a free media-on-demand service available to educators nationwide. The service features a robust library of digital assets including videos, games and lesson plans that align with National and Common Core State Standards.
  • More than 1.5 million teachers have registered access to PBS LearningMedia.
  • PBS LearningMedia offers over 87,000 curriculum-aligned digital resources available for free to PreK-12 educators nationwide. Last year, PBS LearningMedia also launched a premium tier with enhanced features and functionality available to states and districts.

For more Gaming in the Classroom, or if you would like additional information about these or any of the resources available from PBS LearningMedia, please contact Meredith Gandy at mgandy@360pr.com or 415.216.3441.

David Kapuler is an educational consultant with more than 10 years of experience working in the K-12 environment. For more information about his work, contact him at dkapuler@gmail.com and read his blog at cyber-kap.blogspot.com

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