Girl’s Wish Granted by Make-a-Wish, Filament Games and McGraw-Hill Education - Tech Learning

Girl’s Wish Granted by Make-a-Wish, Filament Games and McGraw-Hill Education

When the Wish Granters from the Make-a-Wish Foundation came to visit 9-year-old Abby to find out what her one true wish was, she immediately said she wanted to be in a video game with animals where she could drive a car.
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When the Wish Granters from the Make-a-Wish Foundation came to visit 9-year-old Abby to find out what her one true wish was, she immediately said she wanted to be in a video game with animals where she could drive a car. It was an unusual request, but Make-A-Wish Wisconsin began looking for a game developer who might be up to the task of turning Abby into a star.

McGraw-Hill Education’s game-based learning partner Filament Games, which is based in Madison was working on a game-based component for Inspire Science, MHE’s core science curriculum for grades K-5, and the game happened to need a new character.

Abby visited Filament's studios to meet the development team, see concept art, and play a demo version of the game. Later, she worked with the art team to choose her character's different outfits and phrases she would say. Now, Abby is the star of Animobile Adventure, an educational game used in elementary classrooms across the country. Players drive around, exploring worlds and learning about animal adaptions, and using what they learn to solve challenges. Abby’s character, Ruby, is the player’s guide and companion, who joins players on adventures around the world, discovering animals and giving out advice and tips.

Learn more at http://www.mheducation.com/blog

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