Arne Duncan: Use video games to teach

In Digital Nation: Life on the Virtual Frontier, FRONTLINE presents an in-depth exploration of what it means to be human in a 21st-century digital world. Continuing a line of investigation she began with the 2008 FRONTLINE report Growing Up Online, producer Rachel Dretzin embarks on a journey to understand the implications of living in a world consumed by technology and the impact that this constant connectivity may have on future generations.

Is technology creating a generation of multi-taskers who can't do any one thing well, or is it allowing educators to connect with students in a way never before possible?
Secretary of Education Arne Duncan weighs in with his view of gaming and education, below:

Tags