The new classroom rug and free Rugs alive mobile app can turn smartphones and mobile tablets into a window through which students can see 26 animals—one for each letter of the alphabet—come to life. As they practice their letters with the rug, students can also practice early STEM concepts by matching the right habitat with each animal.
Once they’ve selected the correct habitat for the animal, students can walk around it to explore, name its body parts, or talk with classmates about why it belongs in that habitat. Students can even take pictures of their classmates petting their virtual animal friends and then share the photos with others.
Interested educators can experience Rugs alive in person at FETC booth #2237.