Students can experience the best virtual field trips without getting on a bus, or even leaving their homes.
Proper planning can ensure an AR or VR lesson is a success, says immersive learning expert Jaime Donally.
Sandbox AR explained by Phil Birchinall of Discovery Education as augmented reality shaping the future of education.
Google Expeditions can be used to take students on virtual field trips around the world without leaving their homes
Cyberchase Shape Quest is a free app focused on shapes and starring characters from PBS Kids' show Cyberchase.
Today at TCEA 2020, zSpace Inc., zSpace announced a 100% sales increase in Texas of its augmented and virtual reality learning platform.
One rural district opened the world to their students using augmented and virtual reality elements to enrich core subjects and prepare them for the future.
Today at the Future of Education Technology Conference (FETC), zSpace Inc. and MEL Science announced a partnership to bring MEL Science’s curriculum-based chemistry courses to zSpace’s augmented and virtual education platform.
This list contains a variety of trends that did not meet expectations but also did not completely flop.
Augmented Reality technology is cheaper than Virtual Reality gear, and it offers plenty of educational possibilities.
“This is a fantastic opportunity to bring our technology and approach to the most trusted and respected brand in education,” said Phil Birchinall, Managing Director at Inspyro.
Students can view a collection of 41 artifacts thematically organized: Early Civilisations, Human Body, Faith, Encounters, and Progress and Modernity.
Teachers can boost their math and literacy blocks with zoo-themed lessons and activities aligned to kindergarten state standards.
“ClassVR addresses this challenge by providing teachers with easy-to-use, affordable AR/VR kits that come with everything needed to get started," said Erez Pikar, CEO of CDI.
Lifeliqe, pronounced "Lifelike," is a learning and productivity platform using over 1,100 interactive 3D models, incorporating elements of augmented reality (AR) and virtual reality (VR).