Discovery Education Announces the Acquisition of Inspyro By TL Editors published 8 August 19 “This is a fantastic opportunity to bring our technology and approach to the most trusted and respected brand in education,” said Phil Birchinall, Managing Director at Inspyro.
Civilisations AR Sparks Curiosity of Learners By TL Editors published 8 July 19 Students can view a collection of 41 artifacts thematically organized: Early Civilisations, Human Body, Faith, Encounters, and Progress and Modernity.
ISTE NEWS: Alive Studios Introduces Classrooms alive!™ By TL Editors published 21 June 19 Teachers can boost their math and literacy blocks with zoo-themed lessons and activities aligned to kindergarten state standards.
CDI Technologies Partners with ClassVR to Offer Classroom-Ready AR/VR Kits By TL Editors published 5 June 19 “ClassVR addresses this challenge by providing teachers with easy-to-use, affordable AR/VR kits that come with everything needed to get started," said Erez Pikar, CEO of CDI.
Interactive 3D Models Teach Biology, Geometry, and More By TL Editors published 4 June 19 Lifeliqe, pronounced "Lifelike," is a learning and productivity platform using over 1,100 interactive 3D models, incorporating elements of augmented reality (AR) and virtual reality (VR).
Creative Design App Combines Augmented Reality with 3D Printing By TL Editors published 15 April 19 Teachers create and assign lessons to classes, and kids use the app to create scenes using the object library or uploads from Thingiverse.
Building VR Experiences to View in the Oculus Go App @oculus @cospaces_edu By Micah Shippee published 8 April 19 The challenge for fields focused on learning and training is to leverage these technologies to achieve meaningful objectives.
Augmented Reality – The Art of BYOD in the Classroom By Micah Shippee published 27 February 19 We set out to employ BYOD (bring your own devices) with augmented reality.
Alive Studios Launches New 3D Augmented Reality Classroom Rugs By TL Editors published 30 January 19 Alive Studios, a provider of augmented reality-based literacy tools for early learners, has introduced Rugs alive, a classroom rug that brings wild animals to life in the classroom.
BETT19 Preview—Twinkl to Launch STEM Augmented Reality Game By TL Editors published 21 January 19 The online educational publisher Twinkl has created a multiplayer augmented reality game that teaches Science, Technology, Engineering and Math.
Edmentum and Boulevard Arts Partner to Build Augmented Reality Activities By TL Editors published 15 August 18
Gwinnett County Public Library Introduces Learning alive™ Kits for Early Readers By TL Editors published 13 July 18
Epson, ARtGlass to Provide Augmented Reality Tours of Major Historic Sites By TL Editors published 2 February 18