Augmented Reality – The Art of BYOD in the Classroom By Micah Shippee published 27 February 19 We set out to employ BYOD (bring your own devices) with augmented reality.
Alive Studios Launches New 3D Augmented Reality Classroom Rugs By TL Editors published 30 January 19 Alive Studios, a provider of augmented reality-based literacy tools for early learners, has introduced Rugs alive, a classroom rug that brings wild animals to life in the classroom.
BETT19 Preview—Twinkl to Launch STEM Augmented Reality Game By TL Editors published 21 January 19 The online educational publisher Twinkl has created a multiplayer augmented reality game that teaches Science, Technology, Engineering and Math.
Edmentum and Boulevard Arts Partner to Build Augmented Reality Activities By TL Editors published 15 August 18
Gwinnett County Public Library Introduces Learning alive™ Kits for Early Readers By TL Editors published 13 July 18
Epson, ARtGlass to Provide Augmented Reality Tours of Major Historic Sites By TL Editors published 2 February 18