Augmented Reality Latest about Augmented Reality Creative Design App Combines Augmented Reality with 3D Printing By TL Editors published 15 April 19 Teachers create and assign lessons to classes, and kids use the app to create scenes using the object library or uploads from Thingiverse. Building VR Experiences to View in the Oculus Go App @oculus @cospaces_edu By Micah Shippee published 8 April 19 The challenge for fields focused on learning and training is to leverage these technologies to achieve meaningful objectives. Augmented Reality – The Art of BYOD in the Classroom By Micah Shippee published 27 February 19 We set out to employ BYOD (bring your own devices) with augmented reality. Alive Studios Launches New 3D Augmented Reality Classroom Rugs By TL Editors published 30 January 19 Alive Studios, a provider of augmented reality-based literacy tools for early learners, has introduced Rugs alive, a classroom rug that brings wild animals to life in the classroom. BETT19 Preview—Twinkl to Launch STEM Augmented Reality Game By TL Editors published 21 January 19 The online educational publisher Twinkl has created a multiplayer augmented reality game that teaches Science, Technology, Engineering and Math. Edmentum and Boulevard Arts Partner to Build Augmented Reality Activities By TL Editors published 15 August 18 Acer Invites K-12 Schools to Apply for STEAM Lab Makeover By TL Editors published 8 August 18 Gwinnett County Public Library Introduces Learning alive™ Kits for Early Readers By TL Editors published 13 July 18 Coloring App Brings Artwork to Life By TL Editors published 9 April 18 Epson, ARtGlass to Provide Augmented Reality Tours of Major Historic Sites By TL Editors published 2 February 18 1 2 3 4 5 Archives Tech & Learning NewsletterTools and ideas to transform education. Sign up below.* To subscribe, you must consent to Future’s privacy policy. MORE FROM TECH & LEARNING...1How Corpus Christi ISD Turned a Grassroots Teacher Tool into a Strategic Tech Decision Focusing on Districtwide Infrastructure, Interoperability, and Risk Management2Battle of the AIs: An Educator’s Guide to Choosing the Right AI Platform3Using UDL To Support CTE Instruction4The Power of Proactive Cybersecurity: An Interview with Mishka McCowan, CISO at PowerSchool5GPT-5 Has Launched: Here’s Everything Teachers Need To Know
Creative Design App Combines Augmented Reality with 3D Printing By TL Editors published 15 April 19 Teachers create and assign lessons to classes, and kids use the app to create scenes using the object library or uploads from Thingiverse.
Building VR Experiences to View in the Oculus Go App @oculus @cospaces_edu By Micah Shippee published 8 April 19 The challenge for fields focused on learning and training is to leverage these technologies to achieve meaningful objectives.
Augmented Reality – The Art of BYOD in the Classroom By Micah Shippee published 27 February 19 We set out to employ BYOD (bring your own devices) with augmented reality.
Alive Studios Launches New 3D Augmented Reality Classroom Rugs By TL Editors published 30 January 19 Alive Studios, a provider of augmented reality-based literacy tools for early learners, has introduced Rugs alive, a classroom rug that brings wild animals to life in the classroom.
BETT19 Preview—Twinkl to Launch STEM Augmented Reality Game By TL Editors published 21 January 19 The online educational publisher Twinkl has created a multiplayer augmented reality game that teaches Science, Technology, Engineering and Math.
Edmentum and Boulevard Arts Partner to Build Augmented Reality Activities By TL Editors published 15 August 18
Gwinnett County Public Library Introduces Learning alive™ Kits for Early Readers By TL Editors published 13 July 18
Epson, ARtGlass to Provide Augmented Reality Tours of Major Historic Sites By TL Editors published 2 February 18