Multiple Studies Prove Students’ Reading Skills Soar with Whooo’s Reading - Tech Learning

Multiple Studies Prove Students’ Reading Skills Soar with Whooo’s Reading

Three new studies show that the Whooo's Reading gamification platform can spur growth three to four times above expected levels, particularly for struggling students.
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Three new studies have confirmed that students who use the Whooo’s Reading platform make gains in reading and writing that surpass national averages. The findings, compiled in a report titled Impact on Struggling Readers, are from a nationwide study, a case study of struggling readers in a Title I Ohio school, and a comparison study of sixth graders at a Title I South Carolina school. The Impact report is available at

The first study in the report, “Proven Nationwide Growth in Reading and Writing,” evaluated the progress of more than 2,700 students across the United States, all of whom used Whooo’s Reading during the 2014-15 school year. The students’ growth in reading and writing was evaluated through the scores they received for answering higher-order thinking questions aligned with state standards and Bloom’s Taxonomy.

All of the students proceeded to read more advanced books after using Whooo’s Reading, progressing an average of 101L, about one grade level. Students who began the school year reading below their grade level showed the most progress, gaining an average of 273L, the equivalent of almost three grade levels. Both the overall and struggling reader gains were greater than the expected average gain for the time period, 73L.

The second study, “Empowering Non-Proficient Readers,” measured the growth of 52 non-proficient readers in the sixth grade using Whooo’s Reading. The reading score data was collected from two Moby Max tests, which were administered in August and December of 2015. The students’ increase in reading skills was more than four times greater than the national growth rate established by a 2013-2014 National Lexile Assessment.

Finally, the “Closing the Achievement Gap” study compared the Measures of Academic Progress® (MAP®) test results of a group of sixth graders who used Whooo’s Reading against a control group from the same school. The group using the platform showed 50 percent more progress than the control group.

A notable difference between the two groups was that, while the Whooo’s Reading users had an equal growth rate among students of all backgrounds, in the control group, white students’ progress outpaced that of black students. Even more noteworthy was the fact that African-American students using Whooo’s Reading saw their reading scores rise three times more than the African-American students in the control group.

“These three studies validate our approach of motivating students to read on their own and honing their comprehension and writing skills,” said Raphael Menko, co-founder of Whooo’s Reading. “Even in the digital age, information is primarily available in the form of text. And when you consider that that information is constantly flowing and changing, it’s clear that being able to read and understand what you’ve read is more vital than ever before. We’re delighted with these results and we’ll keep improving and testing in order to give kids a solid foundation for academic and career success.”

Specifically designed with the motto ‘make sure the kids always win,’ the lively Whooo’s Reading platform makes reading fun by giving students the power of choice, allowing them to read fiction or nonfiction material while incorporating online game elements preferred by today’s digital natives.

Students using Whooo’s Reading via their secure personal profiles are inspired to read and think critically—and when doing so, are rewarded with virtual Wisdom Coins to personalize and embellish their Owlvatar. This adds a sense of ownership to their work, which motivates them to try harder, thereby improving reading, comprehension and writing skills. Students are encouraged to engage with peers within their class’s interactive newsfeed, which displays the books, comments and responses of their classmates, promoting collaboration and deeper engagement.

Teachers can either use Whooo’s Reading’s preloaded questions aligned with specific standards or create their own question prompts to promote comprehension. The questions hold students accountable to their independent reading, and teachers have the ability to review each student’s reading responses and give qualitative and quantitative feedback. For a long-range view, teachers can further monitor students’ reading level increases using their preferred comprehension measuring method, including Lexile, Fountas and Pinnell, Reading Recovery, Rigby, and DRA.

About Learn2Earn

Based in San Diego, Calif., Learn2Earn is a company focused on providing a 21st-century alternative to traditional literacy programs and school fundraising platforms. For more information, visit



Whooo’s Reading Adds Integration with Google Classroom and More promo image


Gamification Platform Recognized by Educators to Motivate Reading/Writing Skills of Students   San Diego — March 16, 2016 — As part of National Reading Awareness Month, Whooo’s Reading’s, developed by Learn2Earn, is offering an opportunity for schools and districts to join the 37,000 educators already devoted to the effective reading platform with a free, three-month trial. The tool offers tiered level pricing on a per student basis. To partake in the offer, a school or district needs at least three teachers—preferably a librarian or a principal would be involved as well—then simply go to to request the free account. 

Whooo’s Reading Adds Integration with Google Classroom and More promo image

Whooo’s Reading Adds Integration with Google Classroom and More

 New improvements include Google syncs and logins, as well as  a new badge system targeting reading comprehension skills  San Diego — Feb. 2, 2016 — Whooo’s Reading, by Learn2Earn, is once again responding to teacher input and learning trends with two updates to its platform. The company can now help teachers integrate their Whooo’s Reading account with Google Classrooms. In addition, it has introduced an array of reading comprehension badges that add to the platform’s gamification and blended-learning elements, giving students motivation to master different reading comprehension skills sets, and the freedom to choose the manner and rate in which they master those standard-aligned skills.

Whooo’s Reading Adds Integration with Google Classroom and More promo image

Whooo’s Reading Partners with Total Reader, Giving Users Exclusive Access to Cloze Assessments Based on the Lexile Framework

Assessment’s Integration Adds New Measuring Functionality that Pinpoints Student Reading Levels   San Diego — April 20, 2016 — Educators using the Whooo’s Reading platform now have access to a valuable new feature, the Total Reader cloze assessment program, designed for grades three and up. The companies’ new partnership will give Whooo’s Reading users exclusive access to the online reading assessment, which is built on the Lexile® Framework for Reading.  

Survey: More than 70 Percent of Teachers Prefer Whooo’s Reading over Accelerated Reader when Given the Choice promo image

Teacher Input Sparks Changes to Learn2Earn’s Whooo’s Reading Platform

Teachers ask for, and receive, expanded reading-writing connection through blogging prompts and an easy way to monitor and evaluate Lexile levels of the texts students choose   San Diego — Dec. 7, 2015 — Learn2Earn, a company dedicated to providing a 21st century alternative in the school fundraising and reading motivation program spaces, is continuing its tradition of enhancing its offerings based on teacher recommendations by adding two major updates to its Whooo’s Reading platform. For the late fall 2015 semester, the company is expanding its reading-writing connection component and implementing more tools to help teachers monitor reading comprehension growth.

Survey: More than 70 Percent of Teachers Prefer Whooo’s Reading over Accelerated Reader when Given the Choice promo image

Whooo’s Reading Platform Helps Elementary Students Significantly Improve Reading Proficiency and Comprehension After One Year

San Diego — Oct. 19, 2015 — After a year of using the Whooo’s Reading online platform, elementary students at all grade levels read books with significantly higher text complexity, as determined by Lexile measures, than at the start of that year. Those were the findings of a recent analysis, conducted by Learn2Earn, the creator of Whooo’s Reading. The data came from more than 2,700 students who used the platform during the 2014-15 school year.

Whooo’s Reading Adds Integration with Google Classroom and More promo image

Whooo’s Reading Named a ‘Cool Tool’ Finalist in 2016 EdTech Digest Awards Program

Gamified Reading Program Advances Students’ Love of Reading and Writing; Provides Effective Approach to Addressing State Standards   San Diego — March 22, 2016 — The engaging Whooo’s Reading, designed with key elements of gamification, including personalization, goal-setting, progress indicators, advancement, rewards and recognition to inspire students to read more every day, was named a Cool Tool finalist in the best new products or services subcategory of the 2016 EdTech Digest Awards program.

Whooo’s Reading Adds Integration with Google Classroom and More promo image

Second Week of Whooo’s Reading Month-Long Reading Marathon Results Are In: Top Three Classes Log More Than 28,000 Minutes Reading

Nationwide Goal of Logging 31 Million Minutes of Reading In 31 Days Is On Target   San Diego — March 21, 2016 — Students in Mrs. Margaret Conlon’s 5th-grade class at Spuyten Duyvil School P.S. 24 in New York City did it again by taking first place in the second week of a month-long reading marathon by posting nearly 22,000 minutes of reading in just seven days. Two other classes – Eileen Wickard’s 6th grade class from Palisades Middle School in Kintnersville, Penn., and Lindsay Sims 3rd grade class at Julian Newman Elementary School in Athens, Ala., – placed second and third, respectively with a combined total of more than 6,500 minutes. To date, more than 1,541 schools in all 50 states have logged more than 18 million minutes of reading during the month of March.