IMS Global Learning Consortium released the 2018 Learning Impact Report and opened the call for nominations for the 2019 Learning Impact Awards competition.
BenQ will feature its display solutions for education at the 2019 Texas Computer Education Association (TCEA) Convention and Exposition, Feb. 4-8 in San Antonio.
Crick has released a special symbol-supported version of its child-friendly literacy app, Clicker Connect, for children with additional learning and communication needs.
Learning company Houghton Mifflin Harcourt today announced that it has acquired adaptive learning solution Waggle.
Martinez and Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or wherever learners learn.
NetSupport announces the latest updates to school IT Management, school Safeguarding and Classroom Instruction.
Lenovo announced this morning that LanSchool Air, the company’s new cloud-based, classroom management platform, is now integrated into Edwin.
Common Sense today launched the Digital Citizenship Curriculum for grades 6–8, available free to all schools through its flagship Common Sense Education platform.
Two free interactive platforms that teachers can use to help students learn about molecular biology have been developed by researchers.
This short video showcases the site's famed interactive simulations as well as some pros and cons that'll help you decide whether it's right for your students.
Follett has released Destiny 16.5, featuring enhancements to Destiny Library Manager, Destiny Discover, and Destiny Resource Manager.
GuideK12™ announces the acquisition of Excensus LLC, a computer software development and applications firm based in Eagan, MN
Skriware educational startup will be showcasing its learn-through-play ecosystem for students at Bett Show 2019, booth no. B56.
Since 2001, the Ford Motor Company’s Next Generation Learning initiative has prepared nearly 20,000 young people for college, careers, lifelong learning and leadership by honing their STEAM skills.
While tech is a kid’s entertainment and learning buddy today, it’s their ticket to their future tomorrow.