Gender Gap Shrinks Among Students Playing Digital Games

The stereotype that girls do not play digital games is outdated, according to the latest report from the Speak Up 2013 survey of students, teachers, administrators and parents released today.
Author:
Publish date:
Social count:
0

The stereotype that girls do not play digital games is outdated, according to the latest report from the Speak Up 2013 survey of students, teachers, administrators and parents released today. In 2013, approximately 42 percent of girls in grades 3-5 and 37 percent of girls in grades 6-8 said they regularly play games on tablets compared to 38 percent of boys in grades 3-8.

The latest report, The New Digital Learning Playbook: Understanding the Spectrum of Students’ Activities and Aspirations, is available via: www.tomorrow.org/speakup/SU13DigitalLearningPlaybook_StudentReport.html

The companion infographic on mobile learning is available via: http://www.tomorrow.org/speakup/pdfs/SU2013_MobileLearning.pdf

Featured

Related

Image placeholder title

Survey Reveals Digital Trends Vary by Gender

A new report from the Speak Up 2013 survey of students, teachers, administrators andparents revealed that about 42 percent of girls in grades 3-5 and 37 percent of girls in grades6-8 said they regularly play games on tablets compared to 38 percent of boys in grades 3-8.

Stopping Game Playing at School

Question: Is there a way to stop students from playing the game Halo on school computers? The IT Guy says: Yes, absolutely. Whether students are using computers in a lab, classroom, or laptops they have assigned to them 24/7, their user account in WindowsXP or Macintosh OS X can be limited to prevent them from