New STEM App Released; Study Suggests Benefit from Free PBS Kids Resources

The phrase STEM Education appears on desktop computer monitor, with icons representing Science, Technology, Engineering and Math
(Image credit: Thinkstock/Yanawut)

PBS KIDS has released the newest app in The Cat in the Hat Knows a Lot About That! family called The Cat in the Hat Invents, which helps young children to learn more about STEM concepts through activities such as designing their own robots and exploring different worlds. The game is now available both for mobile and tablet download for iOS and Android via the App Store and Google Play, and for desktop play at

new study released today from the University of Rhode Island (URI) reveals that using free resources from the PBS KIDS series, The Cat in the Hat Knows a Lot About That! had a positive effect on children’s perceptions of science and engineering. The new app applies the findings from the URI study to engage kids in engineering, inquiry, problem solving, and using science tools. 

The Cat in the Hat Invents App

Developed with The Next Generation Science Standards in mind, The Cat in the Hat Invents app allows players to select specific tools to help characters Nick, Sally, and the Cat in the Hat improve their robot. Different worlds in the game—complete with ten levels each—introduce players to new skill development opportunities in engineering, inquiry, problem solving, and using science tools.

 Features of the new app include:

  • Voice command: Players can use on-screen buttons or voice commands to control their robot. The Cat in the Hat will let players know about other voice commands, like up, down, or test. Players can also motivate their robots with encouraging words and phrases such as: ‘Good job!’ 
  • The Cat in the Hat help button: The Cat in the Hat help button can be found in the upper right corner of the screen and used whenever a player needs a hint or reminder.
  • Robot customization: Players can customize their robot with stickers and patterns they find in each level. They can also choose how their robot is feeling that day: cheerful, silly, grumpy, or sad.