#NYCSchoolsTech 2019 Conference Focuses on Digital Inclusion By Christine Weiser published 5 August 19 “One out of every 300 Americans will attend a New York City school. Ensuring all of these students have access to technology is crucial. “ -- NYCDOE Chancellor Richard Carranza
Explore Color Through Science with "Color Uncovered" eBook By TL Editors published 29 May 19 It explores a range of science topics related to color, including colorblindness, light refraction, optical illusions, the "feelings" of color, painting, and pigment.
Project Based Learning Done Right: 10 Misconceptions Plus 10 Resources to Raise the PBL Bar By Michael Gorman published 28 May 19 Let’s take a look at these ten areas, and also how we as educators can use PBL as a vehicle for authentic student-centered learning.
Create Engaging, Accessible Video Presentations With Clips By TL Editors published 24 May 19 Clips is a video creation and editing app for iOS devices.
End-Of-Year Google Classroom Clean-up Tips By Eric Curts published 24 May 19 Even something as useful as Google Classroom can become cluttered and less efficient if we fail to manage it well.
MAXCases Announces Two New Lines of Protective Cases for Chromebooks By TL Editors published 24 May 19 “We developed our new EdgeProtect and EdgeProtect Plus lines to work with the inherent drop protection qualities found in the latest generation of laptops and Chromebooks,” said Al Giazzon, CEO of MAXCases.
Native to Max, What does it Mean? By Sascha Zuger published 23 May 19 When it comes to picture quality, you need to go behind the numbers.
CDI launches EdTech-as-a-Service By TL Editors published 23 May 19 “EdTech-as-a Service gets the best technology into the hands of students faster and the bundled support reduces the burden on IT staff," said Erez Pikar, CEO of CDI Technologies.
STUDENT REPORT: How I Learned About Art & History By Building with LEGO By Wyatt Zaleski, a 5th grade student at Fair Haven Schools (NJ) published 23 May 19
Read & Play Games With Friends Near & Far Using Ustyme By TL Editors published 23 May 19 Ustyme is a video-call program that allows two users, in two places, to read a story or play a game together.
A New View of AV By Sascha Zuger published 22 May 19 The world of AV tech is booming, with new trends like AR and VR reinvigorating the field with innovative ways to incorporate learning.
Emoji Scavenger Hunt By Ozge Karaoglu published 22 May 19 Emoji Scavenger Hunt is a fun AI- powered experiment that you can play on your phones or your iPads in the classrooms.
Simple Solution for Active Kids in the Classroom By Tech & Learning published 22 May 19 GoNoodle is a series of web-based videos, games, and activities focused on introducing short bursts of physical exercise in the classroom.
A Q&A with Future Ready Superintendent Michael McCormick, Val Verde (CA) Unified School District By Tara Smith published 22 May 19 Even our youngest students are engaged in critical thinking, making sound decisions and choices as they identify and solve authentic problems.
What Makes a Good STEM/STEAM Toy? By TL Editors published 22 May 19 New Toy Association Research Identifies 14 Characteristics of Toys that Cultivate Kids’ Science & Math Skills
Makerspaces & PBL…Perfect Together By Laura Fleming published 21 May 19 Educators interested in Makerspaces, STEM Labs, Project-Based Learning, Inquiry-Based Learning, and Genius Hour may feel unsure of how to integrate all of those things into their practice
Gale Introduces Gale In Context: For Educators By TL Editors published 21 May 19 Educators can work independently, share their planning with others or work collaboratively to build classroom resources.
BACK OFFICE BUSINESS: Nearly 1,200 Districts Renew Partnerships with Gaggle By TL Editors published 19 May 19 Gaggle has retained the majority of its subscribers, with 92 percent of districts renewing their Gaggle partnership year after year.