PebbleGo is a research goldmine for elementary school age students to learn and create with.
Students are using phones and screens more than ever before and, fortunately, the mental health impact of the devices may be exaggerated.
Children’s use of virtual reality (VR) seemed to increase during lockdown but was most effective when incorporated with supporting materials that contextualized the VR experience.
Sandbox AR explained by Phil Birchinall of Discovery Education as augmented reality shaping the future of education.
Google Arts & Culture is a great tool for use in teaching, here's how you can get the best out of it.
The Antwerp Innovation and Aquaponics Center was a finalist for Tech & Learning’s Innovative Leader Awards: Most Innovative Learning Spaces.
Adam A. Phyall, III worked diligently during the pandemic to help provide access to devices for all students within his district but says more work needs to be done to eliminate tech disparities.