North America Scholastic Esports Federation to Transition to Independent Non-Profit By TL Editors published 18 November 20
What to Expect at Leveling Up: The Esports and Education Conference & Expo By AV Network Staff published 17 November 20 Here’s a rundown of what's scheduled for Leveling Up: The Esports and Education Conference & Expo.
Event will Highlight How Esports Promotes Diplomacy By TL Editors last updated 8 November 20 Global Game On: How Video Games Promote World Peace & Diplomacy will focus on how digital diplomacy and video games help close divisive gaps around the world.
How to Stay Healthy While Competing in Esports By Erik Ofgang published 10 November 20 Higher ed is applying sports science to help athletes stay healthy while competing in esports
How to Build an Inclusive Esports Community By Erik Ofgang last updated 4 November 20 BX Start is focused on building an inclusive esports community from the ground up
Lori Bajorek on the Value of Esports By Matt Pruznick (AV Network) published 17 October 20 Competitive gaming is more than just a hobby; it’s a catalyst for the development of life skills for a whole generation of young people.
How to Connect Students Virtually through Esports By Annie Galvin Teich published 25 August 20 Schools use esports programs to create opportunities for diversity and inclusion, teach students a variety of coveted skills, and prepare students for college and career
What is Esports and How Does it Work in Education? By Luke Edwards published 20 August 20 Esports for education is a powerful new way to help students learn both academically and socially.
Esports: How to Get Started with Cloud-Based Gaming, Such as Stadia, in Schools By Luke Edwards published 21 July 20 Cloud based gaming as an education tool just got easier than ever to access for schools.
How Esports Can Support Equity By Chris Aviles published 11 May 20 Esports levels the playing field and allows all students to compete, plus can build social-emotional learning and STEM skills
PuroGamer Volume Limited Gaming Headset: Esports and Remote Learning Use By Brian Nadel published 1 April 20 The PuroGamer Volume Limited Gaming Headset is an esports headset built for everyday and remote learning use
Viewsonic: How To Start an Esports Team By Brian Nadel published 27 February 20 Viewsonic’s advice on school gaming
Acer Highlights Esports, Chromebooks at TCEA 2020 By TL Editors published 4 February 20 Acer will highlight new products for education customers
How It's Done: eSports In School? Game On! By Sascha Zuger published 3 February 20 Developing an eSports curriculum that nurtures positive gaming
FETC Partners with Esports Association to Introduce Esports Sessions for 2020 By TL Editors published 8 December 19 The National Future of Education Technology® Conference today announced a partnership with the National Association of Esports Coaches and Directors that will bring professional development content covering esports programs to FETC 2020.
How schools can meet demand for a $4 Billion industry By Tech & Learning Staff published 4 December 19
3 Reasons Every School Should Have An Esports Team By Chris Aviles, Teacher, Fair Haven Schools, NJ published 22 October 19 Esports can be as valuable for our students as “real” sports are.
Building The First Middle School Esports League By Chris Aviles, Teacher, Fair Haven Schools, NJ published 3 October 19
FH Knights And WAMS Make Esports History By Chris Aviles published 30 January 19 On Thursday, January 10th, the Fair Haven Knights esports team made history when we took on the William Annin Vikings in the first round of the Jersey Shore Esports Cup.