Esports
Latest about Esports

Esports: How to Get Started with Cloud-Based Gaming, Such as Stadia, in Schools
By Luke Edwards published
Cloud based gaming as an education tool just got easier than ever to access for schools.

How Esports Can Support Equity
By Chris Aviles published
Esports levels the playing field and allows all students to compete, plus can build social-emotional learning and STEM skills

How It's Done: Creating An Esports Program
By Sascha Zuger published
SUNY Potsdam's programs treats esports as real sports

PuroGamer Volume Limited Gaming Headset: Esports and Remote Learning Use
By Brian Nadel published
The PuroGamer Volume Limited Gaming Headset is an esports headset built for everyday and remote learning use

Viewsonic: How To Start an Esports Team
By Brian Nadel published
Viewsonic’s advice on school gaming

Acer Highlights Esports, Chromebooks at TCEA 2020
By TL Editors published
Acer will highlight new products for education customers

How It's Done: eSports In School? Game On!
By Sascha Zuger published
Developing an eSports curriculum that nurtures positive gaming

FETC Partners with Esports Association to Introduce Esports Sessions for 2020
By TL Editors published
The National Future of Education Technology® Conference today announced a partnership with the National Association of Esports Coaches and Directors that will bring professional development content covering esports programs to FETC 2020.
Tools and ideas to transform education. Sign up below.


