In Idaho, placing robots in libraries is a playful, hands-on strategy to introduce families to key foundational concepts that create strong learning supports for young children
Robots are playing an increasing role in facilities work at schools, which can boost efficiency and help ease staffing issues.
Learning the basics of bot development will provide students with a job skill they can take into any future role.
Gilbert Public Schools district has created a robot library that features kits that can be borrowed by schools and come complete with lessons tied to standards.
Students who compete in robotics competitions learn STEM skills, but equally important are the social skills they gather
Special Effect and its BubbleBusters program provides access for students with immunodeficiencies via classroom robots
VEX Robotics has launched VEXcode VR (Virtual Robot) for those who don’t have access to a physical VEX Robot at home.
The cloud-based platform features a graphical simulation of LEGO Mindstorms EV3 robot and a CoderZ virtual robot named Ruby.
Software developed in partnership with Finger Food Advanced Technology Group helps students learn to code through the use of SoftBank Robotics’ humanoid robot, Pepper.
A cross-disciplinary collaboration at the University of Delaware has developed a teaching tool to deliver cybersecurity training in classrooms—Zenbo, the social robot.
Cyber Robotics 102 has students work in an online virtual environment that features a new robot called Ruby and that accurately mimics real-life physics and a physical setting.
LEGO® Education is celebrating its 40th birthday with the worldwide launch of its newest educational solution, LEGO® Education SPIKE™ Prime.
This teacher taught students how to build and program their own game designs in tandem with computational thinking using the Sphero Bolt and littleBits Code Kit. Learn how he used these tech experiences as scaffolding for even more complex CS activities.
Root Coding gets students started with step-by-step tutorials, adding commands and introducing features one at a time.
Many of the activities provide tie-ins to subject areas like ELA, Math, Art and Music, Science, and Social Studies, so every educator can find ways for students to participate.
This research raises the prospect that robots, which are already used to teach second languages, could recognize when students are bored.