Educators can preview new edtech tools and learn best practices for collaboration, STEM, assessment, and professional development
The sets represent the new K-12 coding and robotics continuum developed and assembled by Pitsco Education to teach children how to design, think critically and problem-solve.
"With SPIKE Prime and the lessons featured in the SPIKE app, these children will be inspired to experiment with different solutions, try new things and ultimately become more confident learners," said Esben Stærk Jørgensen, president of LEGO Education
Girl Powered workshops allow girls and boys to explore their interests and build robots alongside mentors in a comfortable, supportive environment while building their confidence, teamwork and communication skills.
Boxlight Corporation (Nasdaq: BOXL) (“Boxlight”) today announced two partnerships with Critical Links and Modern Robotics, Inc.
Hanson Robotics Limited announces its robot Little Sophia, a tutorial companion that teaches STEM, coding, and Artificial intelligence (AI)
KinderLab Robotics today announced Growing with KIBO - A Progressive Robotics Curriculum for Grades K–2.
ReadyAI has announced the launch of AI-in-a-Box, a comprehensive AI education solution for K12 teachers and students.
Skriware educational startup will be showcasing its learn-through-play ecosystem for students at Bett Show 2019, booth no. B56.
Kids ages 4 +, can build & code, bringing robots to life with motors, CPU, Sensors, Wand, coding chips, and more.
Finalists in California, Connecticut, the District of Columbia, Maryland, New Hampshire, New Jersey, New York, Pennsylvania and Texas will be traveling to venues in their home state this December to compete in person:
CRCC is an eight-week virtual coding competition in that provides students and educators the opportunity to build STEM related skills using a cloud-based simulation platform featuring a virtual, 3D animated robot.
KIBO is a playful, educational robot toy that engages even the youngest children in active science, technology, engineering, art, and mathematics (STEAM) learning.