Many of the activities provide tie-ins to subject areas like ELA, Math, Art and Music, Science, and Social Studies, so every educator can find ways for students to participate.
Whether you are an administrator weighing benefits and costs for classroom tech, or an educator writing a grant or appealing to your district budget leaders, money matters. Here are a few ways to get the most bang for your budget buck on your projector purchase.
First in Math is an online practice site that offers many ways to master facts, practice procedural skills, and engage in problem-solving.
HOMER Reading: Learn to Read is an early literacy app for kids age 2 to 8 that incorporates drawing, voice recording, stories, and songs, along with more traditional phonics lessons.
Pinna is an audio subscription service to kids' audiobooks, podcasts, music, and audio shows for ad-free, on-demand listening.
Like Minecraft, this popular gaming platform can be used to teach and demonstrate specific skills, with careful planning and structured implementation.
Polling options include multiple choice, word cloud, rating scales, and short answer, and teachers choose the length of time sessions will remain active.
Epson describes its BrightLink 697Ui ultra short-throw interactive display as “the ultimate academic collaboration tool,” and it’s nothing short of amazing.
We’ve looked at apps for a wide range of grade levels — from elementary school up to high school — and these are our favorite mobile apps for students.
Augmented Reality technology is cheaper than Virtual Reality gear, and it offers plenty of educational possibilities.