Millions of Kids Inspired to Become “Makers” With Tynker’s Creative Computing Platform - Tech Learning

Millions of Kids Inspired to Become “Makers” With Tynker’s Creative Computing Platform

Kids’ Creations Enhance Learning and Develop Skills to Solve Problems of Tomorrow
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Oct. 6, 2014 -- Mountain View, California -- It’s back-to-school season and the headlines are focused on everything from the Common Core State Standards to picking the best backpack for your kids. But if you take a look in classrooms around the country or in many of those carefully-selected backpacks, you will discover the real news: Over 9 million kids are now “creators” and what they create is taking their academic learning to new heights.

This transformation is happening with Tynker, a new online curriculum that uses professional game studio quality content and tools to inspire kids to create projects that they enjoy, and learn computer programming along the way. With Tynker, they can use their coding skills to easily create games and quizzes, and animations that explain math concepts, or complex science topics, such as the phases of the moon and tides. In this way, they enhance their own learning while creating learning experiences for others. But most importantly, they are building critical thinking, problem-solving, math and language arts skills.

The real excitement is best heard in the voices of these young makers from a middle school in Austin:

“By learning problem-solving and critical thinking skills at an early age, today’s kids will be prepared to develop solutions that will change the world they live in, solve important problems or even address humanitarian issues,” said Tynker Co-founder and CEO Krishna Vedati. “When a sixth-grader is creating and having fun with Tynker, they are doing much more than simply making a game or animation. They are preparing to be the problem-solvers and innovators of tomorrow.”

Tynker’s creative computing platform fun and game-like approach hooks kids from the start, so that instead of playing games, they are making games to play. Its innovative visual programming language, interactive self-paced courses, and game-based programming activities and mobile applications provide an easy introduction to programming, and inspire children to create.

Valerie Sabbag, fifth grade teacher in Palo Alto sums up the value of Tynker for her students. "With Tynker, my students learn valuable programming and critical thinking skills and they can easily apply those skills to their own projects, which not only reinforces their learning in many academic areas, but gives them the opportunity to create learning experiences for others. Learning this way gives kids skills to navigate a future that we can't even imagine today. That's my goal as an educator."

These benefits meet many of the criteria demanded by today’s rigorous standards, and kids are also learning fundamental concepts that put them on the path to a STEM career, to boot. Plus, as educators respond to the pressures to meet rigorous new standards in core academic areas, the schools that have adopted Tynker as a project-based learning tool to support math, science, social studies, literature and art, are finding that students are more naturally engaged in meeting the rising challenges of each of these academic areas.


Tynker’s creative computing platform helps children develop computational thinking and programming skills in a fun, intuitive and imaginative way. Tynker is used by more than 10,000 schools and 9.2 million students. Tynker was founded by a seasoned team of technology entrepreneurs who share the passion for giving children the critical life skills needed to become leaders in the technologies of tomorrow. Tynker is based in Mountain View, CA, and is backed by 500 Startups, Cervin Ventures, Felicis Ventures, GSV Capital, NEA, New School Ventures, and prominent angel investors.



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