The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media today announced the sponsors and partners for the 2013 National STEM Video Game Challenge. For the third year, the AMD Foundation, Microsoft’s Xbox 360 and the Entertainment Software Association are returning as sponsors of the Challenge. Joining the group are new partners the Institute of Museum and Library Services (IMLS) and the Hive NYC Learning Network, who will reach out to underserved youth across the country through hands-on game design workshops and other supplemental curriculum activities.
This year’s Challenge will also unite a corps of outreach partners and mentors who will be instrumental in supporting youth and teacher participation including BrainPop, the Corporation for Public Broadcasting PBS KIDS Ready To Learn Initiative, Learning Games Network and Edmodo.
The National STEM Video Game Challenge is a multi-year competition that aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games. Middle and high school students across the country are challenged to create original video games on any subject matter of interest to them, individually or as teams, and to submit their games for the opportunity to win important recognition for themselves and their communities.
The 2013 Challenge will launch in January with a new website that will include game design tools, activities, and resources for students and mentors. More information is available at www.stemchallenge.org.