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Math fact fluency system achieves usage milestones - Tech Learning

Math fact fluency system achieves usage milestones

ExploreLearning announced today that Reflex, its game-based system for developing recall of math facts, has surpassed major usage milestones.
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ExploreLearning, a division of Cambium Learning Technologies, announced today that Reflex, its game-based system for developing recall of math facts, has surpassed major usage milestones. Students have now logged on more than four million times and mastered over 10 million new addition, subtraction, multiplication and division facts. The achievements come on the heels of another honor. Just last month the Software & Information Industry Association honored Reflex with the CODiE Award for Best K-12 Instructional Solution.

The program uses challenging games to engage students in the learning process and to encourage their ongoing work toward mastery. Students can learn and practice anywhere there is an Internet connection - in classrooms and computer labs, during after-school programs or at home.

"When our district first began looking for a math facts program, we knew what we didn't want. We knew we didn't want something we had to host on our server and we didn't want a program that the kids would tire of," says Kelly Martin, district technology coordinator for the Lake Tahoe School District in California. "I feel extremely fortunate to have found Reflex because it solved those two issues and then took it a step further. I knew immediately upon using the demo that the kids would love Reflex. It's highly engaging for the students and they absolutely love the games."

Martin's grade five students had a starting fluency of 39% with multiplication and division facts 0-12, and after 30 days of usage, they reached 85%.

"We've been very impressed with the students' progress and growth in math facts automaticity," said Martin. "I would highly recommend Reflex to any school district looking to improve their students' math facts retention and automaticity."

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