Scholastic Esports: Current Trends and the Future By Chris Aviles published 18 October 21 Scholastic esports continue to thrive and present new opportunities for student growth
Acer Predator Desktop DIY Kit: Girls Review By Chris Aviles published 10 May 21 Students from Knollwood Middle School in New Jersey assemble the Acer Predator Desktop DIY Kit and share their experience
How Esports Can Support Equity By Chris Aviles published 11 May 20 Esports levels the playing field and allows all students to compete, plus can build social-emotional learning and STEM skills
Product Review: LEGO Education's SPIKE Prime By Chris Aviles published 30 January 20 LEGO Education's SPIKE Prime helps develop confidence and STEM skills
My Education Superpower By Chris Aviles published 2 April 19 Tangential learning is the process by which people self-educate around a topic if it is exposed to them through something they already enjoy.
From Consumers to Producers: Helping Kids Make Screen Time Meaningful By Chris Aviles published 14 February 19
FH Knights And WAMS Make Esports History By Chris Aviles published 30 January 19 On Thursday, January 10th, the Fair Haven Knights esports team made history when we took on the William Annin Vikings in the first round of the Jersey Shore Esports Cup.
What I’ve Learned From Coaching An Esports Team By Chris Aviles published 26 December 18 We’re not here to have fun. We’re here to become better players, become better people, and win games.
The Expert in the Room By Chris Aviles published 6 December 17 I’m learning right alongside my kids because when it comes to running a school garden, I am not the expert in the room.
FH Innovates Update: FH Leads By Chris Aviles published 31 October 17 Make it real and make it relevant are the two core values I kept in mind when I was designing FH Leads, my 8th grade consulting firm.
HOW TO INTRODUCE GAMIFICATION (OR ANYTHING NEW, REALLY) By Chris Aviles published 13 October 17 Introducing change like a new idea, routine, or workflow to anyone can be difficult.
How To Introduce Gamification (or anything new, really) By Chris Aviles published 6 September 17 I made a lot of mistakes when I first introduced gamification. Since then, I’ve learned a lot of best practices for introducing gamification (or anything new, really) to students.