We’re not here to have fun. We’re here to become better players, become better people, and win games.
I’m learning right alongside my kids because when it comes to running a school garden, I am not the expert in the room.
Make it real and make it relevant are the two core values I kept in mind when I was designing FH Leads, my 8th grade consulting firm.
I made a lot of mistakes when I first introduced gamification. Since then, I’ve learned a lot of best practices for introducing gamification (or anything new, really) to students.
We owe it to our students to bring what interests them into our classrooms. If your students are like mine, that means embracing video games by implementing game-based learning.
This year,Rachel Cheafskyand I have worked hard to implement a version ofmy gamification systemthat meets the needs of her classroom
Our fifth and sixth grade student-run business,FH Gizmos, landed a manufacturing contract withSlack.
Designing for Slack was different. My kids have neverdesigned for a real client let alone a client across the country from them.
ThroughTeched Up Teacher, FH Gizmos, and SiLAS I’ve come to realize the power of teaching students through the lens of entrepreneurship. Entrepreneurship has taken over my life!
If you watch my video, you are legally required tolike my Facebook pageandgive your students at least one hour of class time to pursue a passion project.