FH Innovates Update: FH Leads By Chris Aviles published 31 October 17 Make it real and make it relevant are the two core values I kept in mind when I was designing FH Leads, my 8th grade consulting firm.
HOW TO INTRODUCE GAMIFICATION (OR ANYTHING NEW, REALLY) By Chris Aviles published 13 October 17 Introducing change like a new idea, routine, or workflow to anyone can be difficult.
How To Introduce Gamification (or anything new, really) By Chris Aviles published 6 September 17 I made a lot of mistakes when I first introduced gamification. Since then, I’ve learned a lot of best practices for introducing gamification (or anything new, really) to students.
GETTING STARTED WITH GAME-BASED LEARNING By Chris Aviles published 28 July 17 We owe it to our students to bring what interests them into our classrooms. If your students are like mine, that means embracing video games by implementing game-based learning.
Gamification in the 5th Grade Classroom: The Conclusion By Chris Aviles published 14 July 17 This year,Rachel Cheafskyand I have worked hard to implement a version ofmy gamification systemthat meets the needs of her classroom
Evolving Our Makerspace: The Conclusion By Chris Aviles published 27 June 17 Our fifth and sixth grade student-run business,FH Gizmos, landed a manufacturing contract withSlack.
Evolving our Makerspace: 3 Lessons Learned Designing for Slack By Chris Aviles published 3 May 17 Designing for Slack was different. My kids have neverdesigned for a real client let alone a client across the country from them.
Evolving Our Makerspace: An EdCorp Designing for Slack By Chris Aviles published 28 March 17 ThroughTeched Up Teacher, FH Gizmos, and SiLAS I’ve come to realize the power of teaching students through the lens of entrepreneurship. Entrepreneurship has taken over my life!
2017 PARCC Test Administrator’s Walkthrough By Chris Aviles published 14 March 17 If you watch my video, you are legally required tolike my Facebook pageandgive your students at least one hour of class time to pursue a passion project.
Helping Students Pull Back The Curtain To Find Empathy By Chris Aviles published 17 February 17 Sickles Studios is our student-run news show.
Gamification: Problem Solving in the Fifth Grade Classroom By Chris Aviles published 8 February 17 Instead of using negative reinforcement, my achievements can be used to reward students each and every time they meet a teachers expectations encouragingthe behavior to become habit.
Classcraft By Chris Aviles published 31 January 17 Classcraft is a Web-based gamification platform designed to motivate students and improve classroom management.
Silo-Busting through EDTech: Growing in the Garden with the Internet of Things By Chris Aviles published 20 January 17 Our goalis to get our kids thinkingnowabout real-world problems that will likely affect them when they’re older.
Sometimes It Is Just About The Technology By Chris Aviles published 22 November 16 The tech and tools were a bottleneck for us. We had old laptops that couldn’t do things like edit videos, make games, or produce 3D renderings.
Cultivating Accountability and Motivation in the Makerspace By Chris Aviles published 3 November 16 In theInnovation Lab, our fifth and sixth grade blended learning makerspace, we see students once a week for the entire school year.
Google Classroom and Trouble Shooting Guardian Summaries By Chris Aviles published 5 October 16 The world of edtech is abuzzas many districts are starting to experiment with Google Classroom’s new Guardian Summaries feature.
Gamification: Achievements in the Fifth Grade Classroom By Chris Aviles published 30 September 16 "I was determined to help these students find success, but I didn’t know how I was going to accomplish that."
The Best Google App For Education No One Is Talking About By Chris Aviles published 31 August 16 I wanted to jump onfor a quick post about an update to Google Apps for Education that seems to have flown under the radar thanks toall the otheramazing updates Google has rolled out this summer.
Year In Review: Lessons on Gamification By Chris Aviles published 3 June 16 I started the year with my gamification basics:Epic Meaning,Leaderboards,Achievements, andItem Shopsystem I’ve been developingfor years. Then things changed.
#GEGNJ Power Hour 4 By Chris Aviles published 13 May 16 We talked to teachers using Google Classroom and CS First for the first time, and also heard how first time EdTech Coaches are rolling out Google Apps in their district.
Teaching Entrepreneurship through the For-Profit MakerSpace By Chris Aviles published 29 April 16 Exposing students to entrepreneurshipis more important than ever.
#GEGNJ Power Hour 3 By Chris Aviles published 15 April 16 Our special guest wasJonathan Rochelle, Director of Product Managementfor Google Apps for Education.