"We are pleased to join the Gaggle team given our intense focus on the health, safety, and well-being of our students and community,” said Dr. Mark Johnston, superintendent, Shenandoah County Public Schools, Virginia.
From the latest classroom tech to organizational tips, Tech & Learning's editors and advisors share ideas that can help you make this school year a success!
Augmented Reality technology is cheaper than Virtual Reality gear, and it offers plenty of educational possibilities.
“By providing one place to enter data, teachers can be more confident in their data while continuing to use the tools that work best for their needs,” explained Kevin Duda, director of product management at Skyward.
The district selected Relay platform for filtering, monitoring, and reporting on Chromebook activity
"With this new version, we’ve created dozens of premade lesson units —coupled with more than 1,000 resources — that walk educators through a skill from beginning to end," founder of Everyday Speech Brittany Brunell.
Drones are becoming more and more widely used in schools, for everything from teaching coding to physics lessons.
High school students can experience real-world applications of Python, one of the most common languages used to teach computer science in colleges.
In her new role, Follett will be responsible for marketing and sales in the United States and Canada, customer service, strategic alliances and publisher relations.
“Discovery Education is excited to join STEMROBO in bringing the highest-quality digital STEM and Coding resources to Indian educators and students,” said Will Lock, President of Discovery Education International.
The best Chromebooks in 2019 are not just more powerful than ever, but also more flexible and boast longer battery lives.
NAEP research shows that two-thirds of U.S. students still lack reading proficiency and at least one-half of these students lack adequate basic word recognition skills.
“Sphero and littleBits are on a mission to make hands-on learning fun and memorable,” said Paul Berberian, Sphero’s CEO.
“Learning Games were created based on educator feedback to supplement classroom, teacher-led instruction,” said Jacob Klein, director of Learning Games at Curriculum Associates.