Summary: Track behavior, motivate students with clever fantasy-themed game.
Pros: Instant feedback and accountability encourage students to act responsibly.
Cons: Big time investment up front, and if not properly modified and framed it could be more punitive than supportive.
Bottom Line: Already a solid product and still being refined, Classcraft is on its way to becoming the top destination for motivating good student behavior in classrooms receptive to the game-based premise.
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