GooseChase EDU is a web-based platform that creates scavenger hunts for an app of the same name on mobile (iOS and Android) devices.
This year’s conference highlighted so many ways to use Google apps and tools to engage learners and make grading, assessment, feedback, pbl, gamification, student engagement, collaboration, student choice, and student voice easy to do!
Time to Climb is designed to ignite friendly competition and interactivity in the classroom while assessing students’ understanding.
Teachers can find lesson plans and ideas for incorporating Osmo into their curricula online through their myOsmo accounts.
The game's aim is to help students understand the essential qualities of good journalism, how news goes viral, and common tactics employed in news to deceive or manipulate reads.
Your students pick a character from 1787 and spend their time trying to get the Constitution ratified by the different states.
TinyTap is both a tool for creating interactive games and books and a vast library of precreated games and content.
Britannica Digital Learning announced today that LaunchPacks® Science and Social Studies classroom learning platforms are now integrated with Kahoot!
DragonBox Algebra 12+ is a fun and challenging game that teaches kids how to solve algebraic equations.
On Thursday, January 10th, the Fair Haven Knights esports team made history when we took on the William Annin Vikings in the first round of the Jersey Shore Esports Cup.
Even innovative educators recognize the value of unplugging a bit during the holidays for family games.
We’re not here to have fun. We’re here to become better players, become better people, and win games.