Game-based learning is a great way to integrate technology into the classroom while engaging kids with real learning.
MIND Research Institute today announced the launch of an all-new version of its flagship solution, ST Math®.
Like Minecraft, this popular gaming platform can be used to teach and demonstrate specific skills, with careful planning and structured implementation.
DreamBox Learning Math is an interactive, adaptive, self-paced program that provides engaging activities for students to learn and practice skills in mathematics.
Minecraft is a sandbox game that can be adapted to fit nearly any objective or subject, with lessons lasting as short as one period or the entire year.
In Epistory - Typing Chronicles, players control a woman with amnesia riding a three-tailed fox across a colorful, papercraft landscape.
Game-based learning—where teachers teach and assess through video games—is being found in more and more classrooms.
GameMaker Studio 2 is the real deal; its drag-and-drop programming environment allows new game designers to jump right in and create 2D games.
GooseChase EDU is a web-based platform that creates scavenger hunts for an app of the same name on mobile (iOS and Android) devices.
This year’s conference highlighted so many ways to use Google apps and tools to engage learners and make grading, assessment, feedback, pbl, gamification, student engagement, collaboration, student choice, and student voice easy to do!
Time to Climb is designed to ignite friendly competition and interactivity in the classroom while assessing students’ understanding.
Teachers can find lesson plans and ideas for incorporating Osmo into their curricula online through their myOsmo accounts.
The game's aim is to help students understand the essential qualities of good journalism, how news goes viral, and common tactics employed in news to deceive or manipulate reads.